Online games as training tools

Second Life: Porcupine: Autism Memorial
Porcupine Autism Memorial in Second Life

Today via @jayrosen_nyu I came across a post by @brad_king arguing that journalism has a lot to learn from the history of online games when it comes to online community management.

He makes some great points about hands-off community modding, and I’m a particular fan of the idea that online news communities could benefit from something like Richard Bartle’s taxonomy of gamer types (which splits gamers into four rough categories and helps game designers cater for all types).*

But I do have to disagree with this paragraph:

MMORPGs don’t have much to offer in terms of developing the traditional journalism skills. These games can’t teach students how to vet sources, how to interview, how to copy edit, how to hit the streets and find stories.

Wait a minute. Why not?

These communities aren’t just there to be managed – they don’t just have histories that can be dissected as useful examples. They’re living and breathing today. They are audiences, readers, participants, and they could be a great training tool for new journalists.

I mentioned that Second Life – one of the biggest and most influential online environment ever created – has three online newspapers with hundreds of thousands of readers.

They cover topics ranging from issues in the real world which affect the game – server outages, technology changes, ToS issues – to in-game gossip and affairs. This sort of information is valuable, and you can get it by employing all those traditional journalism skills that King mentions.

Sure, the rules of these communities are different. They present unique and diverse challenges to reporters trying to hit the street cold and generate stories. But they’re no more unfamiliar or hard to learn than Afghanistan is to a Geordie, or a Norfolk seaside town is to a young woman from inner-city Birmingham. And surely part of the point of j-school is to train us in how to learn the community rules and structures, how to work it out for ourselves, and how to engage.

So why not include a bit of MMO training for budding reporters? Lessons in:

  • interview technique via in-game chat and email
  • fact checking and how to spot a scam or a rumour online
  • vetting sources for legitimacy
  • editing copy – perhaps by crowdsourcing folks to tell them what they did wrong
  • engaging with readers as equals
  • learning a patch – getting to know the movers and shakers and the big issues, who to talk to, where to get quotes

All that and community management too. Bargain.

* Incidentally, I’m 67% Explorer, 67% Achiever, 40% Socialiser and 27% Killer.

What if? News games

What if papers used games as a news medium?

There are a few news outlets already making moves in this direction, but I haven’t seen much in the way of commentary or ideas about taking it beyond quiz apps and into educational tools, social activities or, well, making it fun.

Here’s the thing. I reckon news – especially news online where attention is easily lost – should be entertaining. It should be interesting, engaging, thoughtprovoking and, if possible and where appropriate, fun.

Could games be a news medium? Could we use online games to tell or break stories, or to foster real engagement with and within our communities? Here are nine ideas. Let me know what you think in the comments.

Hat tip: I’m indebted to Margaret Robertson for a talk at Greenbelt 09 that pointed me towards some of these games and got me thinking about narrative crossovers between real life experience, current affairs/news and gaming.

1. Quiz

This is the easy one. Quite a few news outlets have online quizzes, little more than simple forms that grade users on how well they’ve retained the news.

NBC has gone a step further with a Facebook application called What’s Your iCue. Based on the corporation’s learning site, it quizzes users about their videos and encourages them to compare scores.

In theory, it’s simple and engaging, it spreads their brand and it drives users not only to engage on Facebook but also to watch their news.

2. Links hub

Still in the realm of what’s already been done, I present Newsblaster, MSNBC’s addictive little news. It uses a familar and easy game format – bubble blaster – and for each group of bubbles you burst, it rewards you with a headline and a gateway to a news story.

Links to stories stack up in the sidebar, and you can interrupt the game at any time to check them out. It’s a good game in its own right – it’s a casual timewaster that draws traffic to news stories by presenting a random array and letting users select what they want.

3. Giving out information

Swinefighter is never going to win any prizes for game design – or for tact. You play a doctor with a hypodermic needle, scrambling to inject flying pigs as they hover above a map of the world. It’s pretty silly.

Where things get interesting is the rest of the page. The game is embedded on a site that includes donation links to the Red Cross, as well as a simple list of ways to help prevent the spread of swine flu (taken from the US Centre for Disease Control).

The game spreads virally (forgive the pun) and the information goes along with it.

4. Exploring context

Stop Disasters is a game developed by the UN to bring attention to how to, well, stop disasters. You can play through several scenarios (hurricane, wildfire, tsunami): you’re given a town or village, a budget and a time limit, and your job is to develop the area so that as many people as possible survive.

It’s full of information – helpful facts, advice, statistics – and it’s fun to play. Without you really noticing, it teaches you the background and the context that’s so often missing from news stories, and it humanises disaster victims by making players care about what happens to them.

5. Experiencing context

Similar in style though not content, the McDonald’s game invites players to manage the empire. It’s biased to make a point – it’s impossible to run a corporation like McD’s without making some dubious moral choices.

The player must oversee the whole operation and decide what choices to make. It teaches you about the whole process of running the chain, from the field in Brazil to the slaughterhouse to the boardroom to the restaurant. It forces you to take a much more holistic view than the normal consumer – and introduces you to some unexpected truths.

Imagine a game like this one based on managing the NHS. Or the US healthcare industry. Or the international banking system.

6. Augmented reality

The Hidden Park is a kid’s game for the iPhone. You download it and then head out to your local park, where the game uses the phon’s built-in GPS to lead you around, asking you to take photos of various things in order to find magical – imaginary – creatures which appear on the iPhone screen rather than in real life.

There are a host of other applications using this technology, ranging from apps to tell you the fastest route to the nearest Tube station to apps that project social media information next to the image of a real person standing next to you.

Using this, papers could offer even more exciting interactive maps – immersive applications showing you all the data of Everyblock projected onto the world around you, for instance. Events listings, classifieds, food reviews; crime stories, council stories, controversies.

If money, time and skills were no object, how about an app that projected what planned controversial developments like the Rackheath eco-town and Norfolk Hub could look like, with links to background info?

7. Alternate reality

Alternate reality games (ARGs) use multiple platforms and encourage people to work together to solve puzzles, operating online via social networks and in meatspace, using multiple media.

The Rochester Democrat and Chronicle has teamed up with some local technology graduates to create Picture the Impossible, its own interactive ARG. Participants – there are more than 1,000 registered, and 830 on Facebook alone – are split into three teams, which will compete over the next six weeks playing online and offline creative games based around the city and the newspaper, to earn money for three charities.

Traci Bauer, managing editor for multimedia and innovation at the D&C, hits the nail on the head:

If this works as a way to engage an audience, then it becomes more than a game, it becomes a new set of tools that we can use for daily journalism.”

8. Virtual news

The internet is creating new communities everywhere, niche networks with very specific concerns, some of which revolve around gaming and virtual reality. Newspapers reporting on the concerns of these communities – or even reporting on meatspace issues via these platforms – can be successful.

Second Life is an immensely popular and immersive virtual world/massively multiplayer online role-playing game (MMORPG). The community boasts three newspapers – the Metaverse Messenger, Alphaville Herald, and the Second Life Newspaper – which blur the lines between real-world and virtual events, reporting on both equally. They cover social and technological issues around the game environment as well as goings-on within the virtual world.

300,000 people regularly read the Metaverse Messenger, and in May the Alphaville Herald celebrated its 50,000th reader comment. CNN has a large community-based presence there; Reuters moved out in February.

Is this – or are other MMORPGs and virtual environments such as Gaia – a potential market for mainstream media?

9. Anything you can imagine

If you don’t already know about Superstruct, take a look. It’s an amazingly innovative interactive game that ran for six weeks last Autumn.

Thousands of people worldwide got together to tackle six problems that could bring the world to its knees in ten years time, working together to devise ways of avoiding the self-destruction of humanity.

The content they produced is full of original ideas, re-imagining social, economic and technological systems for new purposes. The game is a lasting testament to what’s possible when people with imagination have conversations, and it’s proof that user generated content can mean far more than an inflammatory comment.

What if papers offered this sort of platform?

Data visualisations

Information Is Beautiful by David McCandlessQuick hit for the weekend: if you’re bored, I’d recommend checking out Smashing Magazine’s modern approaches to data visualisation.

They’re useful, quirky, fascinating, often beautiful, always unique, and seeing all these incredible projects together in one place is very exciting. And colourful. Definitely colourful.

If you’re still bored, take a look at Infosthetics. I guarantee you’ll be there for weeks.

The economy of not linking

Chain linkSo the New York Post printed a story without crediting the blogger who originally broke it – and the journalist whose byline is on the Post piece claimed it was an editorial policy not to credit blogs for scoops.

There’s been some controversy over this, with Zachary M. Seward at Nieman Journalism Lab saying “It’s hard, of course, to defend this rule on journalistic grounds”.

There’s a clear and obvious line between nicking someone’s words and rewriting their story – and individuals and organisations who fall on the wrong side of that line tend to get publicly and appropriately told off.

But news organisations routinely borrow or steal story ideas from each other. Newspaper ideas go back and forth, nationals write up local stories, local BBC newsrooms interview people in the evenings who were in that morning’s paper. It might not be nice, but it’s the way the traditional media world seems to work. It’s even happened to me.

Should it be the case online? Print journalists sometimes get very upset when online news outlets summarise their stories even with links – for example, see Ian Shapira‘s response to Gawker’s write-up of his Washington Post article.

Most papers, though, nick stuff and don’t bother to attribute it. Like the New York Post, they take an idea from somewhere and run with it, usually without crediting where that idea came from.

Sometimes it’s to get individual credit, sometimes to avoid looking slow, sometimes editorial policy, and sometimes – believe it or not – it’s because the journalist in question doesn’t know how to put links on their online stories.

At the moment, where I work, we can’t add inline links within stories. We can only add boxed links, which makes it very difficult to link specific content – I couldn’t link to more than two or three sources without confusing the issue. There’s no way of separating links by category or by subject, so internal and external links are lumped together.

This week at work I trained two people to add links to web stories using our current content management system. Before that, if they had found a story on the web they couldn’t have credited it in the way bloggers expect – they lacked the skills to do so. It takes up to three minutes to add a link – time that some people don’t have.

It’s hard to believe in a time when linking is considered potentially vital to paper’s survival, but for some papers and journalists technology and training – and the financial issues involved in acquiring them – are preventing them from following good web etiquette.

Journalists and bloggers can agree (not that they always do) that online sources ought to be clear and obvious, that raw data should be available wherever possible and that linksharing is both important and necessary.

But when the technology isn’t available, sometimes we fall down before we’ve even started.

Greenbelt: print power online

Greenbelt 2009 Friday

Last weekend I went to Greenbelt, Britain’s least-known and friendliest festival, where I have had a wonderful time being very, very relaxed, and engaging with social media as a consumer.

Rather than blogging my personal festival highlights, let’s talk about the innovations that allowed me to pick up on Monday a 16-page newspaper that went to press on Sunday night, two days after the festival opened, aimed at getting me to engage with Greenbelt’s online content.

Sponsored by Hewlitt Packard, the paper itself is a lovely object. It’s called “While We Were Here” and it’s entirely composed of blog posts, images and links that already exist on the web. In theory, the 4,000 free copies are designed to direct traffic to the web, not the other way round.

I don’t know if it’s working universally. I do know that when I got home on Tuesday I logged on and looked at a fair few blogs – I visited many of the ones printed in the paper and bookmarked or followed the profiles and groups signposted from its pages.

And I can say it worked for me. I don’t know if this business model is sustainable anywhere outside a four-day charity festival using volunteers willing to spend every waking hour (and several that should be sleeping ones) making it work. But I do believe it has legs and it could be immensely succesful to clone online content for web as a way of driving the link economy of an event.

Short is sexy

16/06/2009 - Magnetic poetry wall at the Cambridge Arts FestivalI’m a fairly recent Twitter convert, and at the moment there are two main reasons I’m sticking with it. First, it’s short, and second, it’s art.

I’ve failed to enjoy Facebook or work well with it for several years, preferring to do my moaning on my blog and my events management by email. Yes, I know, I should do better. That’s why I joined Twitter.

The interface is easy, keeping up with people you find intriguing or blogs you want to keep tabs on is suddenly very simple, and you can engage as much or as little as you fancy.

All of which is lovely, but it’s not why I like it so much – it’s not why it works. The best and most innovative thing Twitter has done is forced us to condense communication into short bursts – to crystallise. To be brief.

Twitter’s 140-character limit forces poetry from mundanity. It’s possible to build a tweet around a single thought, a concept, without over-egging it or forcing it. It rewards neatness. Even “pointless babble” becomes a crystal of meaning, complete in itself.

And people are using the microblogging format for all sorts of textual art, from condensing words down to fit within the strict limits to haiku to artistic political satire, such as William Shatner’s Tonight Show recital of Sarah Palin’s Twitter feed. The medium even spawned the world’s first interactive poetry competition.

Mashable laid out the reasons for loving the character limit very neatly and persuasively, but didn’t mention the possibility of poetry.

Twitter is forcing us to distill our words, and words distilled can make art.

Video vs print

Magazines to read Today the BBC reported that video adverts are going to appear in a print magazine.

Yes, seriously. This is the Daily Prophet made real, though with more Pepsi and less Azkaban. We are now officially living in the future. Though someone seems to have stolen my jetpack.

According to the BBC, they use similar technology to singing cards, can store 40 minutes of video and can be recharged.

As long as they don’t use them to wish me a happy new year in tinny voices every time I open a magazine, I’m behind this idea all the way.

Let’s make print more attractive, let’s innovate in meatspace as well as online, and let’s develop easily-accessible video news as a permanent medium and see what happens.

Branding

registered trademark If you’re interested in personal development as a journalist, I’d really recommend taking a bit of time to read the first post in Adam Westbrook’s 6×6 series – and, I imagine, all the others too once they’re up. It’s on branding yourself online and in real life, with common sense tips.

There’s some excellent advice and some useful sources, and it’s given me a project idea – I’m going to be building my own website, learning/relearning/honing my CSS, HTML and hopefully Flash skills as I go along.

NCE results

Exams - AlexFrance on Flickr Today, like a fair few other British journalism trainees, I ended up on Hold The Front Page, glued to the examiners’ comments on this season’s NCE results in the vague and desperate hope that there would be some magical alchemical formula there to help me pass the exams.

There wasn’t (that won’t stop me doing it again in three months’ time) but there were a few interesting points in there that gave me some pause for thought.

Apparently, the pass rate has fallen by 16% but 50% more people are sitting the exams. Because of the way the exams work – they are supposed to come after 18 months of training – that makes me wonder what started to happen 18 months ago that prompted the massive upsurge in trainee numbers.

It also makes me feel sorry for those that aspire to print journalism, because for most, if they aren’t already working, they probably won’t get work in print any time soon. Most of them will be going it alone, and while that has its advantages it’s not easy or cheap.

The examiners’ comments, though, are fascinating. According to the senior news report examiner:

Those who did not pass should take note of the skills needed by a reporter in a 21st century newsroom. Publishers quite rightly have a focus on changing technology but core journalistic skills must not be forgotten. It does not matter what platform is being used to tell a story, the basics must still be there.

In today’s crowded market where there are so many news outlets, it is important to get the best story, the story that will make your publication stand out and be the first that readers will trust.

Another comment from the newspaper practice examiner:

Anecdotally we hear that reporters are increasingly tied to their desks and unable to get out to cover stories. If this is the case it may be that they are not amassing enough experience to do themselves justice on the practice questions.

I understand that the NCTJ has standards to uphold, but it’s difficult to reconcile the newsroom reality with what the examiners are saying.

We’re told to write for web first, print second, and time is paramount – it is more important to have the first story on the web, the most SEO-friendly and up-to-date, than it is to have beautifully crafted prose. Some of us are learning to report for the web, not print, and it requires a completely different writing style that doesn’t seem to pass muster with the examiners.

Many of us write many stories twice or three times or more, in multiple styles for multiple platforms and papers, and that ties us to desks – spending more time writing leaves less for reporting. And redundancies are forcing us to write more stories and report in person on less, so we have to do phone work and pick up stories that not long ago we would have staffed.

I’m glad the examiners have noticed this, but I’m confused about how we’re meant to get the skills we need to pass – and whether it’s worth it.

If the newsroom priorities have changed, what’s required of us has changed, the skills we need and the training goals and methods have changed, why aren’t the exams changing to reflect this?

Pointless babble

A study (warning, PDF) was published recently by Pear Analytics looking at Twitter usage, which found that more than 40% of all tweets are “pointless babble”. It’s a startling result – I for one was expecting a much higher percentage of spam and links posts – but I’m fascinated by the idea that a type of communication making up such a large proportion of a medium is defined as “pointless”.

The study authors defined six groups – news, spam, self-promotion, conversational, pass-along value and pointless babble – and babble is the only one that carries a value judgement. “Pointless babble” is a biased description, and I’m not sure why the authors of a statistical study decided to pass judgement on their data – or whether they even realised that’s what they were doing.

The implication is that we shouldn’t be babbling, we should be doing something else instead. No one wants to know whether you’re eating a sandwich or on a train – this is babbling, minutiae, and therefore without purpose – pointless.

For many Twitter users, someone else’s conversational tweets are often uninteresting unless they are directed at you, whereas your friend tweeting that their bus is stuck in traffic might be very relevant if they’ve arranged to meet you in half an hour. Sometimes status updates are far from pointless – “out of hospital, all’s well” is a long way from a pointless post even if it’s not directed at anyone in particular.

And I suspect, but can’t prove except with this very study, a lot of people use Twitter like Facebook status updates, following people rather than friending them and using the site as an easily-accessible Facebook lite. The description of that usage as “pointless” seems more than a little harsh – particularly when you’ve just found that 40.55% of the site is examples of that type of usage.

Many of these utterances are the sort of speech that human beings use to remind each other, and themselves, that they are still alive. It’s a way of keeping in touch without saying anything, akin to talking about the weather (if you’re English, of course). Rather than calling it pointless, wouldn’t it have made more sense to ask why this use is so common, and whether it’s a feature of Twitter rather than a bug?

There are a couple of other question marks for me about this study – why did the authors chose not to sample tweets on Saturday or Sunday? Why didn’t they sample between 5pm and 11am CST – that’s 11pm-5pm GMT, neatly missing the daytime usage of a lot of non-American folks? Did they include non-English language tweets?

But those are methodology quibbles, when my main problem with the study is the way it demeans a form of communication as “pointless” without asking whether or not it has a point. I don’t know if it does, but I’d retweet any study that had a go at finding out.