After two months of getting the blog in order, changing my mind, moving it, reskinning it, moving it again, self-hosting and telling everyone about it, Head First HTML with CSS and XHTML is my first foray into learning some serious (well, at least less laughable) web development skills.
Monthly Archives: September 2009
Metamedia: a manifesto
This blog is called Metamedia after a term coined in 1964 by Marshall McLuhan to talk about the hypothetical effects of mass media.
Metamedia refers to the hybridising and cross-pollination of media and technologies. It implies a multi-discipline approach, breaking down traditional barriers between disciplines and collaborating across multiple media.
This space will, I hope, become a metamedia space. The high walls surrounding newspapers as a medium are crumbling rapidly; it’s time to build roads through the breaches.
Online games as training tools
Today via @jayrosen_nyu I came across a post by @brad_king arguing that journalism has a lot to learn from the history of online games when it comes to online community management.
He makes some great points about hands-off community modding, and I’m a particular fan of the idea that online news communities could benefit from something like Richard Bartle’s taxonomy of gamer types (which splits gamers into four rough categories and helps game designers cater for all types).*
But I do have to disagree with this paragraph:
MMORPGs don’t have much to offer in terms of developing the traditional journalism skills. These games can’t teach students how to vet sources, how to interview, how to copy edit, how to hit the streets and find stories.
Wait a minute. Why not?
What if? News games
What if papers used games as a news medium?
There are a few news outlets already making moves in this direction, but I haven’t seen much in the way of commentary or ideas about taking it beyond quiz apps and into educational tools, social activities or, well, making it fun.
Here’s the thing. I reckon news – especially news online where attention is easily lost – should be entertaining. It should be interesting, engaging, thoughtprovoking and, if possible and where appropriate, fun.
Could games be a news medium? Could we use online games to tell or break stories, or to foster real engagement with and within our communities? Here are nine ideas. Let me know what you think in the comments.
Hat tip: I’m indebted to Margaret Robertson for a talk at Greenbelt 09 that pointed me towards some of these games and got me thinking about narrative crossovers between real life experience, current affairs/news and gaming.
1. Quiz
This is the easy one. Quite a few news outlets have online quizzes, little more than simple forms that grade users on how well they’ve retained the news.
NBC has gone a step further with a Facebook application called What’s Your iCue. Based on the corporation’s learning site, it quizzes users about their videos and encourages them to compare scores.
In theory, it’s simple and engaging, it spreads their brand and it drives users not only to engage on Facebook but also to watch their news.
2. Links hub
Still in the realm of what’s already been done, I present Newsblaster, MSNBC’s addictive little news. It uses a familar and easy game format – bubble blaster – and for each group of bubbles you burst, it rewards you with a headline and a gateway to a news story.
Links to stories stack up in the sidebar, and you can interrupt the game at any time to check them out. It’s a good game in its own right – it’s a casual timewaster that draws traffic to news stories by presenting a random array and letting users select what they want.
3. Giving out information
Swinefighter is never going to win any prizes for game design – or for tact. You play a doctor with a hypodermic needle, scrambling to inject flying pigs as they hover above a map of the world. It’s pretty silly.
Where things get interesting is the rest of the page. The game is embedded on a site that includes donation links to the Red Cross, as well as a simple list of ways to help prevent the spread of swine flu (taken from the US Centre for Disease Control).
The game spreads virally (forgive the pun) and the information goes along with it.
4. Exploring context
Stop Disasters is a game developed by the UN to bring attention to how to, well, stop disasters. You can play through several scenarios (hurricane, wildfire, tsunami): you’re given a town or village, a budget and a time limit, and your job is to develop the area so that as many people as possible survive.
It’s full of information – helpful facts, advice, statistics – and it’s fun to play. Without you really noticing, it teaches you the background and the context that’s so often missing from news stories, and it humanises disaster victims by making players care about what happens to them.
5. Experiencing context
Similar in style though not content, the McDonald’s game invites players to manage the empire. It’s biased to make a point – it’s impossible to run a corporation like McD’s without making some dubious moral choices.
The player must oversee the whole operation and decide what choices to make. It teaches you about the whole process of running the chain, from the field in Brazil to the slaughterhouse to the boardroom to the restaurant. It forces you to take a much more holistic view than the normal consumer – and introduces you to some unexpected truths.
Imagine a game like this one based on managing the NHS. Or the US healthcare industry. Or the international banking system.
6. Augmented reality
The Hidden Park is a kid’s game for the iPhone. You download it and then head out to your local park, where the game uses the phon’s built-in GPS to lead you around, asking you to take photos of various things in order to find magical – imaginary – creatures which appear on the iPhone screen rather than in real life.
There are a host of other applications using this technology, ranging from apps to tell you the fastest route to the nearest Tube station to apps that project social media information next to the image of a real person standing next to you.
Using this, papers could offer even more exciting interactive maps – immersive applications showing you all the data of Everyblock projected onto the world around you, for instance. Events listings, classifieds, food reviews; crime stories, council stories, controversies.
If money, time and skills were no object, how about an app that projected what planned controversial developments like the Rackheath eco-town and Norfolk Hub could look like, with links to background info?
7. Alternate reality
Alternate reality games (ARGs) use multiple platforms and encourage people to work together to solve puzzles, operating online via social networks and in meatspace, using multiple media.
The Rochester Democrat and Chronicle has teamed up with some local technology graduates to create Picture the Impossible, its own interactive ARG. Participants – there are more than 1,000 registered, and 830 on Facebook alone – are split into three teams, which will compete over the next six weeks playing online and offline creative games based around the city and the newspaper, to earn money for three charities.
Traci Bauer, managing editor for multimedia and innovation at the D&C, hits the nail on the head:
If this works as a way to engage an audience, then it becomes more than a game, it becomes a new set of tools that we can use for daily journalism.”
8. Virtual news
The internet is creating new communities everywhere, niche networks with very specific concerns, some of which revolve around gaming and virtual reality. Newspapers reporting on the concerns of these communities – or even reporting on meatspace issues via these platforms – can be successful.
Second Life is an immensely popular and immersive virtual world/massively multiplayer online role-playing game (MMORPG). The community boasts three newspapers – the Metaverse Messenger, Alphaville Herald, and the Second Life Newspaper – which blur the lines between real-world and virtual events, reporting on both equally. They cover social and technological issues around the game environment as well as goings-on within the virtual world.
300,000 people regularly read the Metaverse Messenger, and in May the Alphaville Herald celebrated its 50,000th reader comment. CNN has a large community-based presence there; Reuters moved out in February.
Is this – or are other MMORPGs and virtual environments such as Gaia – a potential market for mainstream media?
9. Anything you can imagine
If you don’t already know about Superstruct, take a look. It’s an amazingly innovative interactive game that ran for six weeks last Autumn.
Thousands of people worldwide got together to tackle six problems that could bring the world to its knees in ten years time, working together to devise ways of avoiding the self-destruction of humanity.
The content they produced is full of original ideas, re-imagining social, economic and technological systems for new purposes. The game is a lasting testament to what’s possible when people with imagination have conversations, and it’s proof that user generated content can mean far more than an inflammatory comment.
What if papers offered this sort of platform?
Data visualisations
Quick hit for the weekend: if you’re bored, I’d recommend checking out Smashing Magazine’s modern approaches to data visualisation.
They’re useful, quirky, fascinating, often beautiful, always unique, and seeing all these incredible projects together in one place is very exciting. And colourful. Definitely colourful.
If you’re still bored, take a look at Infosthetics. I guarantee you’ll be there for weeks.
The economy of not linking
So the New York Post printed a story without crediting the blogger who originally broke it – and the journalist whose byline is on the Post piece claimed it was an editorial policy not to credit blogs for scoops.
There’s been some controversy over this, with Zachary M. Seward at Nieman Journalism Lab saying “It’s hard, of course, to defend this rule on journalistic grounds”.
There’s a clear and obvious line between nicking someone’s words and rewriting their story – and individuals and organisations who fall on the wrong side of that line tend to get publicly and appropriately told off.
But news organisations routinely borrow or steal story ideas from each other. Newspaper ideas go back and forth, nationals write up local stories, local BBC newsrooms interview people in the evenings who were in that morning’s paper. It might not be nice, but it’s the way the traditional media world seems to work. It’s even happened to me.
Should it be the case online? Print journalists sometimes get very upset when online news outlets summarise their stories even with links – for example, see Ian Shapira‘s response to Gawker’s write-up of his Washington Post article.
Most papers, though, nick stuff and don’t bother to attribute it. Like the New York Post, they take an idea from somewhere and run with it, usually without crediting where that idea came from.
Sometimes it’s to get individual credit, sometimes to avoid looking slow, sometimes editorial policy, and sometimes – believe it or not – it’s because the journalist in question doesn’t know how to put links on their online stories.
At the moment, where I work, we can’t add inline links within stories. We can only add boxed links, which makes it very difficult to link specific content – I couldn’t link to more than two or three sources without confusing the issue. There’s no way of separating links by category or by subject, so internal and external links are lumped together.
This week at work I trained two people to add links to web stories using our current content management system. Before that, if they had found a story on the web they couldn’t have credited it in the way bloggers expect – they lacked the skills to do so. It takes up to three minutes to add a link – time that some people don’t have.
It’s hard to believe in a time when linking is considered potentially vital to paper’s survival, but for some papers and journalists technology and training – and the financial issues involved in acquiring them – are preventing them from following good web etiquette.
Journalists and bloggers can agree (not that they always do) that online sources ought to be clear and obvious, that raw data should be available wherever possible and that linksharing is both important and necessary.
But when the technology isn’t available, sometimes we fall down before we’ve even started.
Greenbelt: print power online
Last weekend I went to Greenbelt, Britain’s least-known and friendliest festival, where I have had a wonderful time being very, very relaxed, and engaging with social media as a consumer.
Rather than blogging my personal festival highlights, let’s talk about the innovations that allowed me to pick up on Monday a 16-page newspaper that went to press on Sunday night, two days after the festival opened, aimed at getting me to engage with Greenbelt’s online content.
Sponsored by Hewlitt Packard, the paper itself is a lovely object. It’s called “While We Were Here” and it’s entirely composed of blog posts, images and links that already exist on the web. In theory, the 4,000 free copies are designed to direct traffic to the web, not the other way round.
I don’t know if it’s working universally. I do know that when I got home on Tuesday I logged on and looked at a fair few blogs – I visited many of the ones printed in the paper and bookmarked or followed the profiles and groups signposted from its pages.
And I can say it worked for me. I don’t know if this business model is sustainable anywhere outside a four-day charity festival using volunteers willing to spend every waking hour (and several that should be sleeping ones) making it work. But I do believe it has legs and it could be immensely succesful to clone online content for web as a way of driving the link economy of an event.

