Happy birthday, Guardian Australia

Tea, cake and champagne for the Guardian Australia launch.

About this time last year, I think someone had broken out the champagne. Not that that meant we stopped working, of course – it just joined the cups of tea and chocolate echidnas (echidnae?) that Penny bought to celebrate launch. We started very, very early and finished very, very late, and it was worth every minute.

Today is a year since Guardian Australia launched, and it has been an incredible year professionally (as well as all that boring personal stuff about finding a new home 10,000 miles away from home). My instinct when it comes to explaining why is to go to the stats – to turn to what we know about our new audiences, the people who found us on launch day and the people who’ve discovered us since. We can bring out commercial and editorial numbers that prove the impact we’ve had and the appetite for our work in Australia, which has completely eclipsed what I thought it might a year ago today. But those numbers don’t tell the whole story – they don’t cover the stories we’ve broken, the speed at which the office has grown, or the way our audience has formed a community around our journalism.

With tons of help from colleagues, I compiled a huge awards list for the anniversary, and it acts as a look back at some of the highs and lows of the year. It’s long, but there are probably at least twice as many things I could have included, if I had enough time to put it together (and thought people would still be interested at the end of it). As it is, it stands as a little marker of what we’ve managed to do in the last year – and my favourite part is, by far, the comment thread underneath. There’s our biggest achievement – that after a year, we have readers who’ll reply to our birthday celebrations to say: “Thank you for being here. Please stay.”

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Mary Hamilton

I’m a journalist-type tech-ish geek person, working in that interesting ambiguous place where reporting the news meets all sorts of peripheral skills. In my spare time I herd zombies, design games and write stuff.

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