It’s been a busy few weeks. This coming weekend Grant and I are headed to Melbourne to run Spirits Walk with Pop Up Playground. We’re headlining at the Fresh Air Festival, a yearly extravaganza of interesting live games, street games and creative play, and I’m hugely excited about it.
Spirits Walk is going to be a strange game. It’s a game about transgression, about crossing lines in public, about deliberate strangeness and feeling uncomfortable and doing interesting things anyway, because you want to know what happens next. There are spirits hidden in plain sight around the city, and each of them wants something from you: each has a task, and if you complete it you get a token of their esteem, or approval, or even affection. Your tokens open doors to another world, hidden just behind the real one: a place of symbolism and pageantry and a little bit of magic.
It breaks some new ground for us as designers and game makers, and we’re relying a lot on Pop Up Playground’s resources: craft and art and costuming, and the awesome actors who’ll be bringing our spirits to life. The game’s also very much Grant’s baby, in the same way The Trial was mine: he’s taken the lead in crafting and creating it, working with Rob and Sayra at Pop Up to make the whole thing happen. There are lots of moving parts, lots of elements working together, and it’s going to be an interesting challenge to make it all cohere. It’s also going to be a great deal of fun. It’s free to take part, and if you’re in Melbourne and you’d like to come along, you can reserve a space here.
After that, we’re going to try and be on holiday for a few days. It’s been a busy few weeks, after all.
“There are spirits” Like Zelda?
Not exactly, but not too terribly far off. I’m gonna put up a big dissection post once we’ve run it, but I don’t want to spoiler it too much yet!