Games journalism is a broken business

There’s been a huge, intricate, messy, interesting conversation on Twitter over the last few days among games writers. It’s been sparked in part* by Maddy Myers’ superb excoriation of the games journalism industry, and the place that freelancers and those peripheral to the few big outlets now occupy, especially minority writers.

I have no idea how anybody else survives in games journalism. Well, actually, I do know now. It’s that other people just get day jobs. They do what I’ve done. If they’re lucky enough to find one that they can do in addition to journalism without wanting to die all the time. Maybe they just give up and get a full-time job that has nothing to do with journalism at all.

It’s a great piece. Go read it. And then go read Jenn Frank, talking about why she writes:

I am answering this question at a strange juncture in my life, you know. I am almost 32, I hope to start a family, I live in a city of 15000 people, and it has become impossible for me to imagine a life where games writing, or any writing, is a real possibility anymore. So now I’ve arrived at a stage in my life where, instead of waking up each morning and picturing what I’ll write, I try to picture *not* writing. Instead, I try to think of, literally, anything else I could be capable of doing.

These are brilliant women, writing about how writing has become impossible for them because it does not sustain them as a career. The conversations on Twitter and Facebook and elsewhere are all about the money: there’s not enough to go around. Publishers don’t pay enough for writers to actually do the work, especially for freelancers; staff jobs tend to go to the people who can produce a lot of words for very little cash consistently, and those people don’t tend to be established games critics. They certainly don’t tend to be minority critics whose public work intersects with social justice issues.

Most of these people don’t believe, on any level, that they’re owed work. But they do believe – with justification – that they’re owed a fair price for the value of their work, which is specialised and difficult and time-consuming. They don’t need to pitch more, they need to be paid properly for the pitches they land. They don’t need bootstraps, they need a fair system.

There isn’t enough money. But that construction elides the fact that publishers aren’t making enough money, which elides the fact that journalism’s business model on the internet is completely broken and games outlets are struggling just as hard as everyone else when it comes to actually making money from the online economy.

It’s hard, as a business, to admit that your commercial team isn’t operating well with the realities of the internet. But for many journalism businesses it’s the truth: newspapers and magazines alike are struggling, and specialist and enthusiast subject publishing as much as generalist. It’s not just that print revenues are falling, for those businesses with a print arm; it’s also that the link between increased online readership and increased revenue is incredibly tenuous if you’re relying on traditional banner ads, particularly if they’re all served through Google.

It’s possible to make money online, even in the middle of all this disruption. But the sad fact is that most games publishers are not very good at it, and they pass on their commercial failures to their writers, because that’s the part of the business that can be squeezed the most without squealing.

There isn’t a simple solution, because it’s a systemic problem, and because if there was a simple solution then the problem would already be solved. The low pay and precarious situations of games freelancers mirrors freelance journalists in most consumer-driven niches, all trying to tackle the biggest upheaval in publishing since publishing became a thing. No one in publishing has the answers, here. Games journalism doesn’t even seem to be able to articulate the problem: the race to the bottom for writers is driven by lack of revenue and lack of innovative commercial approaches, at least as much as it’s driven by writers willing to write for free.

One truth remains: if you can’t afford to pay writers what they’re worth, then you’re not making enough money; that problem lies with you, not with the writers.

* Edit: @RowanKaiser points out on Twitter that @KrisLigman’s tweets and his own blog post announcing his Patreon came ahead of @samusclone’s piece, saying “I think what happened was that several simmering pots boiled over concurrently”.

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Mary Hamilton

I'm an operations specialist, analytics nerd, recovering journalist, consultant, writer, game designer, company founder, and highly efficient pedant.

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