A simple point and click interface: zombies at London IA

Demons at ZombieYesterday I gave a short talk at London IA, about one of my side projects: zombies, LARP, morris dancers, demons, creativity, delight, verbs, NERF guns and (ostensibly at least) user experience design. Slides – expertly drawn by @gshowitt – are here, and my notes are below the fold.

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Knocking them undead

Tomorrow, I’m going to be doing some Proper Public Speaking for the first time since I was a precocious 7-year-old. I’m speaking at The Story, and I’m privileged to be speaking alongside a host of amazing storytellers, artists, builders, makers, photographers, creators and other folks who do awesome things with narrative.

I’m going to be talking about Zombie, which last night sold out its ninth event in just five hours – talking about how we generate emergent stories, what systems we use to encourage and nurture and later curate stories born from player activity, in a community-oriented and word-of-mouth focussed way. The talk is called The Story Machine. I’ll post up my notes and slides after the event, but here as a teaser is one of my favourite images – drawn by the lovely and long-suffering @gshowitt.

The Story Machine
The Story Machine