July 26th, 2010 by Mary Hamilton
In 1985 American literary critic Jane Tompkins published a book, Sensational Designs: The Cultural Work of American Fiction. It was an attempt to attract critical attention to novels – often bestsellers – that had been traditionally ignored or even panned by the canon-makers who dominated literary criticism. It represented an opening up of “low” art [...]
July 22nd, 2010 by Mary Hamilton
This post is long, overdue, and wordy, and some of it was written while I had a fever. So I present as a pre-emptive antidote a very enjoyable and quite silly browser game about information overload.
April 26th, 2010 by Mary Hamilton
For those who don't know, on Saturday I and a team of others ran the seventh Zombie LARP game. We're hoping the next major event will be a big leap up in size, in ambition and in attendance. But before that happens I want to note down a few of our important principles – and [...]
March 10th, 2010 by Mary Hamilton
All gamers now are accustomed to the linear narrative, playing through a sequence of events with no choice or impact on the direction the story takes. Most of us are getting used to branching narratives, simple option systems that open up differing dialogues, games areas and endings. But Assassin’s Creed 2 is the first mainstream [...]
February 23rd, 2010 by Mary Hamilton
After an interesting conversation with @harryharrold and @MrRickWaghorn yesterday, I’ve been mulling a few thoughts on emergent stories and how the social side of the web could make it possible to curate and (to some extent) formalise them.