Tag Archive for 'non-linear narrative'

Wikileaks, cultural discourse, and why the leaks might not make a big difference

In 1985 American literary critic Jane Tompkins published a book, Sensational Designs: The Cultural Work of American Fiction. It was an attempt to attract critical attention to novels – often bestsellers – that had been traditionally ignored or even panned by the canon-makers who dominated literary criticism. It represented an opening up of “low” art [...]

The aesthetics of hyperlinking

This post is long, overdue, and wordy, and some of it was written while I had a fever. So I present as a pre-emptive antidote a very enjoyable and quite silly browser game about information overload.

It’s Alive! Fostering emergent stories in Zombie

For those who don't know, on Saturday I and a team of others ran the seventh Zombie LARP game. We're hoping the next major event will be a big leap up in size, in ambition and in attendance. But before that happens I want to note down a few of our important principles – and [...]

Assasin’s Creed: non-linear metanarrative

All gamers now are accustomed to the linear narrative, playing through a sequence of events with no choice or impact on the direction the story takes. Most of us are getting used to branching narratives, simple option systems that open up differing dialogues, games areas and endings. But Assassin’s Creed 2 is the first mainstream [...]

Emergent thoughts on emergent stories

After an interesting conversation with @harryharrold and @MrRickWaghorn yesterday, I’ve been mulling a few thoughts on emergent stories and how the social side of the web could make it possible to curate and (to some extent) formalise them.



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