The Hitman: Absolution trailer is a symptom of a huge problem with games

Late, but I wanted to get a couple of thoughts out on the Hitman trailer. A whole host of articulate people have already tackled it – Keza MacDonald, Helen Lewis, Sarah Ditum, Brendan Keogh and Grant Howitt being my picks for good reads on the topic. I don’t want to go over old ground, but I do have a couple of things to add.

Firstly: these are not “powerful women”, whatever IO says. These are women whose sole purpose for existing is to be titillating for the viewer, and then to be destroyed. If being entirely defined by your utility to men is how these people think female power works, then they are wrong and even dafter than I’d previously given them credit for.

Second, a lot of the problem here is ubiquity. If the trailer existed in isolation – if it was one egregious thing in a world where most things weren’t egregious – it would probably stand out more but it’d also be a less problematic incident. Stuff like this is not just normal – it’s actually hard to think of one game franchise that includes women that doesn’t pull sexist shit some of the time. Wouldn’t it be awesome to tell stories about strong female characters that didn’t assume a viewer wanted wank fodder? Why does almost every woman in mainstream games have to deal with sexualised violence? The Hitman trailer exists in a cultural context where – within the mainstream at least – the narratives are extremely limited. The writing is almost universally bad and almost universally discriminatory. If women are in a game, we’re on show, or we’re weak and pathetic and need rescuing. (The treatment of non-white people, disabled people, same-sex relationships and disability is a whole different rant, but has the same basic features.) The male gaze is ubiquitous in mainstream games. This is just the latest stupid example. A lot of people (myself included) aren’t just pissed off at IO, we’re pissed off at the routine disregard and objectification in games and games marketing.

Finally – look, gaming while feminist is basically an exercise in ignoring infuriating things all the time. In extremis – say while playing Heavy Rain, Arkham City, Bayonetta, DOA, and so on – it’s like trying to read while someone’s shouting SEX BOOBS LADYBITS SEXY SEXY BUM in your ear. You can SEX read the sentences GIRLS if you BOOBS try CROTCH SHOT but it’s much ASS harder than it SEXY should be. Most of the time the sex is completely irrelevant to the game. For the love of god, game designers and marketers, please just stop.

On silence

This week, Helen Lewis-Hasteley posted at the New Statesman the words of seven women speaking about the abuse they’ve received online. That’s spawned a huge conversation, a #feministwishlist hashtag and a lot of other posts, much of which Helen’s rounded up here.

I think I was 12 years old the first time someone on IRC told me explicitly what they’d like to do to me, sexually, then swore at me when I told them I wasn’t interested. I learned, fast, that if I wanted to be taken seriously or heard at all – if I wanted to ensure that random, entirely unsolicited, often threatening sexual advances wouldn’t happen – I’d best pick a male name, online. Or at least be gender neutral. Being female meant I was fair game. It sometimes seems that in 15 years not all that much has changed.

I have maybe half a dozen online pseudonyms I’ve used at various times. There’s one in particular I’ve been writing, commenting, talking under since I was 12. Nowadays I don’t use it much, now I speak under my own name here and on Twitter, but when I’m not pseudonymous I speak about different things. I’m mindful of what I’m saying, not just for what it is but also for the reaction it might provoke. If someone wanted to track me down, it would no longer be particularly hard, with this open identity.

I am lucky, and often thankful, that the pseudonyms I use have never – as far as I know – been linked to me. I won’t repeat the abuse I’ve gotten under those other names, because I barely had the spoons to deal with it the first time round and I’m damned if it matters what the exact words were, anyway, and because it could open floodgates or let people link those identities to this one.

And in deciding that, I know in my bones that I’m setting myself up to be dismissed, to have my experiences belittled because I choose not to share them explicitly, to be called a liar or worse; that’s the kicker, you see, that eventually you know in your bones what could be coming, so you self-censor.

Some women speak and continue speaking, whether they are abused for it or not. For some women, who speak and are abused, the price for speaking is too high and silence is the only choice that lets them protect and care for themselves. For others, the existence and the experiences of those women is enough for them to decide, consciously or otherwise, that the risks of speaking will always outweigh the rewards.

And for some, like me, a partial silence descends.

I weigh words. What’s safe, given how easy I would be to find in real life, and given what I can cope with on a given day. How much of myself to reveal while pseudonymous, which details to fake and which to hide. It is laughable to suggest that identity online is uncomplicated in such circumstances. Either I can be myself, or I can speak without fear. I am uncomfortably constrained in both skins.

This is how bullying works. It’s how hate speech works. The abuse doesn’t even have to be directed at you personally – just so long as people are being torn apart for having a characteristic that you share, you may welll be worried about being torn apart for the same reason. Not just women, either – the mental health blogging community is 99.9% pseudonymous, for instance, with very good reason.

I’ve seen people argue that women should be stronger, should just suck it up and deal with it, as though silence about abuse is not a form of partial silence. I’ve seen people say women aren’t being silenced, because of all these women who are not silent, as though all women speak about the same things and measure risk and reward the same way, and as though there’s no gradient between silent and outspoken. I’ve seen suggestions that women should only write on moderated sites – presumably sites they don’t moderate themselves – as though restricting the venues of our speech doesn’t amount to silencing. And I’ve seen people say pseudonymous environments are bad for women because of harassment, when some of us find them the only places we can speak without worry.

All these arguments are bollocks. And I’m bored of hearing them. And maybe saying so will put me in danger, maybe it’ll mean a threat or a few abusive tweets or maybe just an argument I’d rather not have to have. But I’m fed up of being told how we ought to moderate our behaviour. All these options just end up with us being a different sort of silent. I’d like us to be free to speak.

Maybe it’s just me. But somehow, after this week, I doubt it.

#playful11: you don’t need a flying car

Last Friday was Playful 2011, an awesome conference about games and toys and, well, being playful. It was at Conway Hall. It was lovely in that way that you don’t always agree with, but that makes you think and gives you a different slant on the world. I enjoyed it immensely.

Running through the day were several threads that I want to come back to at some point – most notably for me the blurrings of boundaries between art and technology, between physical and digital things, and between creation and consumption. But the dominating theme was nostalgia – nostalgia for a vision of the future that was born in the 1970s with big-budget sci-fi epics, and that simply doesn’t exist now.

To put it another way: where’s my fucking jetpack?

It’ll come as no surprise, if you saw me live tweeting, that this future-past nostalgia doesn’t resonate with me. I think there are a couple of reasons for this, one personal and one much more general and more interesting.

First up: the personal. The touchstones of the nostalgic middle-aged man don’t reflect me. This isn’t just an age thing – I watched Logan’s Run and Star Wars, albeit a few years late – it’s a gender and a sexuality thing too. My present, as a not-entirely-straight woman, is a hell of a lot more interesting and self-controlled and autonomous than any 1970s sci-fi vision of that life (Alien dutifully excepted). I could be an astronaut, or a prime minister. I can control my fertility (isn’t it weird how few people who talk about humans as cyborgs ever mention that?) and I don’t have to sleep with everyone I meet as a result. I am the star of my own movie, not a sidekick. It’s not perfect, and others have it worse – this future like all others is unevenly distributed – but it’s getting better.

So I like this future, where I don’t have a jetpack but also I don’t have to wear a silver breastplate or high-legged leotard or gold bikini. Nostalgia for those images makes no sense to me.

The other thing – and this is the less personal one – is that trends in technology aren’t actually about the tech. Trends in anything aren’t about what’s technically possible so much as they’re about what matters to people. Trends are about us, about humans and what we want and need from our world. This is true for toys and games and news and jetpacks and flying cars. So one big reason we don’t have flying cars is that the desire for flying cars was never actually a need for flying cars. It was a problem (get places fast, avoiding congestion) that could be solved by flying cars, but also in other ways. Like telecommuting.

It’s the internet’s fault that you don’t have a flying car.

We don’t always think of the web as bridging physical space problems, but it does – so smoothly that we don’t notice. I have my work colleagues in my pocket and a window to my work space in my bag. Now, why do I need a flying car?

(Yes, there are also technological and logistical reasons why flying cars are difficult. The internet isn’t a perfect solution to the problem. But it’s not bad, for an unevenly distributed future. And if it didn’t solve the problem pretty well, I reckon we’d find a way to make flying cars work. We’re clever little monkeys, and we’re good at solving problems.)

What else is in my pocket? I have the biggest encyclopaedia there has ever been, and a satellite view of the entire globe, and a personally curated collection of interesting writing by clever people that expands every day beyond my ability to read and absorb it. I have a direct, fast, simple line out to millions of people, and tools I can use to collaborate with them on any number of exciting projects or toys or games. Oh, and the news, too. All of it.

Something else that ran through many of the Playful talks was a focus on play as an event that happens between an individual and a machine. It struck a peculiar note for me, operating in a space with Zombie where all play is collaborative between humans, and a space at the Guardian where news gathering and consumption are going the same way.

The risk here is that by focusing on the toy at the expense of the needs of the player – the shiny tech, the jetpack, the iPad (it’s the future of news, you know) – we lose sight of what’s actually happening. New toys are solving old problems. We are collaborating more and more, in incredible ways. We are capable of incredible endeavours, playful and serious, because we are connected. The key vision of the next generation isn’t a baby playing with a magazine as though it’s an iPad. It’s social networking on Moshi Monsters and multi-player collaborative world-building in Minecraft.

Sci-fi has always been good at identifying problems and imagining solutions – but usually it’s much better at predicting the needs than the resolutions. Jetpacks, incidentally, have been around since about the 1940s. They didn’t really solve much.

Nostalgia for the promise of a different future doesn’t make sense to me in a world where I can already see the solutions to those problems in the flesh. Why get misty-eyed over the promise of a flying car or newspapers with moving pictures, when we can see the whole world from the sky on Google Earth and join in with news happening at the tips of our fingers on Twitter and live blogs and YouTube?

I would rather get on with playing.