What makes something go viral?

Virality is one of those words that means something new on the internet. It’s become a short word for ‘lots of social media traffic’, but virality isn’t the same thing as popularity – the latter implies a one-to-many channel, many people clicking on a single shared link, where the former is many-to-many, more about the network than the individual, and more about the volume of subsequent shares than the initial link drop. What makes it happen? Here’s a partial list.

Identity

What people share isn’t the same as what they consume. (Any survey of the book titles on show at a Shoreditch coffee shop should demonstrate that beautifully.) People consume things they’re interested in; people share things that they think make them look good to the people they share them with. Identity is external and socially constructed, and the internet makes that astonishingly clear; we are, online, idealised and caricatured versions of our selves, the best selves we can be to the people whose opinions we care about in those social spaces. So we share not what we read, but what we believe others will think better of us for both reading and passing on. (This is why frictionless sharing gets such a massive backlash.)

The right thing for the right platform

Virality is something that varies with context. The biggest viral hit I’ve ever had on this blog was a post written the day after the Olympic opening ceremony – that got a lot of Twitter traffic for a day, because that’s where the conversation was, and then it all disappeared. Grant, on the other hand, wrote a roleplaying tips article that picked up steam through Facebook and a wide range of forums, then through Stumbleupon; as well as three separate peaks of interest, it has a very, very long tail of traffic that still reaches it more than a month after publication.

Guardian articles go viral at different levels, in different communities, in different ways, every day. Different platforms have different effects, because of the relative stickiness and longevity of content posted there. The half-life of a Twitter spike is very short, often less than a day; Facebook’s are longer; Stumbleupon’s have lower peaks but are longer still. The half-life of an article, image or video is very much related to the platforms it works for.

Embrace a niche

A little-explored element of viral traffic is all those other websites that send tiny portions of intensely interested traffic. Forums devoted to niche topics might only send ten or twenty visits, but if those visitors like what they see they are likely, these days, to also have networks in other places that will share their hobbies. For example, most people on an RPG forum are friends on Facebook or Twitter with a few folks interested in RPGs; if they see something good, they’re likely to want to pass it on.

Honesty

One of the reasons Buzzfeed works is that its headlines are absolutely clear and honest about what you’re going to get. @expresident at Storyology yesterday talked about the fact that even the number in a list headline gives the reader clues – 53 Cats That Don’t Like You is telling you not just what you’ll find but also how long it’ll take you to get through it, and whether it’ll matter if you have to get off a train / go back to work in the mean time. I can share that headline without feeling like it’s incomplete, like it tricks anyone whose opinion I might care about. And I can click on it knowing what I’m getting myself into. The Mail Online is also excellent at this, though less good at making headlines of sanely tweetable length.

Flirtatiousness

There’s another school of thought here, which I’ll call the Upworthy Teaser approach to headlines, where the idea is to create a social post that demands a click to find out what on earth is going on. This Amazingly Heartwarming Video Will Restore Your Faith In Humanity – often it does, and often it’s shareable. But there’s also a backlash against this kind of head – @huffpospoilers is a case in point – and there’s a certain friction here for some people in passing it on unedited. It’s very, very clickable, but it requires a certain type of content to make it work – to make certain people don’t feel tricked when they click. If you’re telling me I’m going to feel something and I don’t, that’s a dangerous play. It’s one step up from One Weird Trick.

Easiness

You know those websites that don’t have social buttons, or that don’t let you paste a quote without pasting a whole bunch of copyright stuff and extra code around it? Don’t do that. Don’t annoy people who want to share your things. This should be obvious, but it’s too often overlooked. Remove as many barriers as possible.

Emotion

An emotional response is generally something we want to share with other people we think are going to feel the same way. If something makes you feel sad, or happy, or furious, or like you’re going to literally cry from how amazingly cute it is, that’s something you’re likely to want to share with other people. This ties in with identity, too – sharing that feeling is a way of bonding with people, of saying: here are feelings I have, do you have them too? It’s a way of making friends. Through cat gifs. Isn’t the internet brilliant?

 

Quality

Make it good. There are no cheap tricks here. The things that go truly massive are truly good: truly funny, truly interesting, truly deep. Good reporting is only one dimension of quality here – hilarious things, morbidly fascinating things, distressing but important things all go viral because of their nature. But you can’t fake funny with a cute headline, and if it isn’t the best thing it can be it probably won’t take off.

Controversy

The one exception to the above is, of course, things that make people angry, which can be absolutely horrendous and get a lot of traffic. Outrage is a powerful motivator. But it’s also not generally something that drives a lot of positive association, so if you’re after loyal audience it’s probably best – in the long run – to go for the “OMG this is terrible, don’t you agree” approach rather than just publishing awful things. Some things straddle the line, and go viral in part because people argue about them; those pieces tread a dangerous but interesting path, in which they need to be both defensible and defended by people whose opinions are reflected in the piece in order to be sustainable.

Necessary but not sufficient

All of these elements are worth considering, if you’re trying to make something take off. I’d put identity, honesty and quality as the top three, but other people make different things that work in different ways and play off others. But none is sufficient in and of itself to make something catch on widely. Timing is crucial but often unknowable; sometimes things work because they coincide with a broad trend, while other things fall flat because they coincide with too many other things being published around the same broad trend. Excellent things fall down, despite everything being done right; good things do well despite several things not working as well as they could. Networks are inherently unpredictable, and often fickle. For sustained traffic, it helps to have both a network approach and a broadcast approach, that feed off each other and support each other. And to remember that people are just people, even in aggregate on the other end of an anonymous internet, and what people like isn’t all that hard to predict, if you’re honest with yourself.

This post was partly written in response to folks on Help Me Write, where I’m kinda testing the water at the moment. If you want to help me keep to my vague promise of more regular bloggery, head there and vote for stuff you want to read, or suggest ideas.

Why I’m not participating in today’s #twittersilence

First, let me be absolutely clear. I support the stated aims of those people participating in the Twitter boycott today, and I do not think my own speech contradicts them in any way. More than one person participating has said, in as many words, that this is about people reacting in a way that works for them. The only implication that those speaking today are somehow crossing a picket line has so far come from broader critics of the boycott, and not from those taking part. It’s a straw man, as is anything that points to this post as saying that the boycott is pointless or purposeless or useless. Again, to be clear: I do not believe that.

The Twitter silence has the potential to be an excellent embodiment of the freedom-of-speech dichotomy that turns up in a lot of arguments about hate speech. When you fail to enforce punishments for those who abuse, threaten and harass others, you aren’t protecting free speech – you’re permitting their victims to be silenced. Those people going quiet on Twitter for a single day are drawing attention to that fact – and that’s worth doing. I hope that, as Helen Lewis says, this moment of silence leads to a larger conversation.

But silence isn’t my choice. I’ve not been silent for any cause; I’ve always believed my voice has far more power than the lack of it, even for a day. I’m viscerally aware, too, of the power dynamics in this form of protest: you can only effectively participate in a silent boycott if you have a platform large enough that people will notice your absence.

It may be true that widely-followed, well-known people get the most abuse; it is in my experience also true that this problem has a very, very long tail, of people with a few dozen followers getting a little abuse, one troll, perhaps a violent-sounding stalker or two. It’s also true that trans people, people of colour, and disabled people – among other groups – tend to get an astonishing level of abuse as well; I have not been silent in support of those people either, in part because the people I’ve seen react against this type of hate speech have not been in a position where silence was a sensible protest.

Those people who don’t have a megaphone to put down can’t effectively use silence as a weapon, and it’s unlikely that this will be an effective path for them to get the recourse available to Hadley Freeman or Caroline Criado-Perez. Twitter and – in the case of actionable posts – the police are far too slow to respond to those people famous enough or articulate enough to demand it. But to those people who are not, they fail to respond at all. I don’t see how my silence today would change that – though I can understand why those participating hope that their critical mass will help to change policies and approaches both at Twitter and within law enforcement. What I can do is use this opportunity to highlight it in my own way, and to call for better approaches from Twitter and for the police to enforce laws that already exist.

Silence from me on a Sunday doesn’t mean much in any case – normally, these days, it means I’m off in Marrickville with a bunch of my friends playing tabletop games, forgetting that the internet exists and escaping for a while. It is pointless to protest by refusing to participate in something you don’t normally participate in anyway. And I have had an uneasy relationship with silence since I started writing under my own name online – a consistent awareness of the potential consequences of speaking, which ends up becoming a sort of self-censorship, a partial silence. Something I wrote two years ago, in reaction to Helen Lewis’s reporting on abuse, remains true (though I would use the word ‘people’ now, because it’s not just women dealing with this shit):

I’ve seen people argue that women should be stronger, should just suck it up and deal with it, as though silence about abuse is not a form of partial silence. I’ve seen people say women aren’t being silenced, because of all these women who are not silent, as though all women speak about the same things and measure risk and reward the same way, and as though there’s no gradient between silent and outspoken. I’ve seen suggestions that women should only write on moderated sites – presumably sites they don’t moderate themselves – as though restricting the venues of our speech doesn’t amount to silencing. And I’ve seen people say pseudonymous environments are bad for women because of harassment, when some of us find them the only places we can speak without worry.

All of those arguments are bollocks.

Now, as then, the best thing I feel I personally can do is to speak out – to put myself, directly or otherwise, in the firing line. To do so knowing that not being silent is still one of the most daring, distressing, dangerous things some people can do online, and that people with far fewer resources and more to lose than I are speaking up, every day, and refusing to let credible threats and floods of violent abuse prevent them.

I remain one of the lucky ones, because I only have to deal with pictures of dismembered fetuses and outright threats of rape every few months or so, rather than every day. Gender-based slurs and harassment should not be an occupational hazard for female journalists, any more than they should be a condition of open internet use for anyone who dares to differ from the English-speaking world’s white straight cis currently-not-disabled male default. Some people can use silence as a weapon against this state of affairs. I can use speech.

Social places, not networks

In the light of recent events, this post from earlier this month seems timely:

Some years ago, the tech industry set out to redefine our perception of the web. Facebook (and other similar sites) grew at amazing rates and their reasonable focus on the “social network” and the “social graph”, made “social networks” the new kid on the block.

But even though the connections of each individual user are his social network, these sites are not social networks. They are social networking places.

This is an important distinction. They are places, not networks. Much like your office, school, university, the place where you usually spend your summer vacation, the pub where your buddies hang out or your hometown.

And, much like your office, school, university, etc, they all have their own behavioural expectations and norms. When those spaces get big and full of people jostling for room, if they aren’t broken up into their own smaller spaces – or if the partitions are porous – those differing expectations rub up against each other in all sorts of interesting and problematic ways.

The Twitter I have is not the Twitter you have, because we follow different folks and interact with them in our own ways. There are pretty regular examples of this disparity: when people write posts about how Twitter’s changed, it’s no fun any more, but the reality is that it’s just the folks they follow and talk to that have changed how they use it. My Twitter experience doesn’t reflect that – I’m in a different space with different people.

Part of the abuse problem all online spaces face is working out their own norms of behaviour and how to deal with incidents that contravene them. One of the particular problems faced by Twitter and a few others is how to deal with incidents that turn up because of many different, overlapping, interconnected spaces and the different expectations of each one.

And on practical ways to handle those problems, go read this excellent post by an experienced moderator. It’s too good to quote chunks here.

Is online abuse increasing, or are we just less tolerant of it?

A thought that follows on from yesterday’s post about Twitter and freedom of speech: it’s easy, I think, to see all the anger and distress caused by online abuse and come to the conclusion that it’s a growing problem. That social spaces online are increasingly hostile to women and other minorities, and that such incidents are increasing in both frequency and severity. In short, it’s easy to think that things are getting worse.

But I don’t believe that’s true. Social spaces online have historically always been fairly unpleasant places to be a visible minority, with notable exceptions. Usenet wasn’t a fun place to be openly female. Neither were early IRC channels (a/s/l and all). Parts of 4chan and Reddit still aren’t. But as online space has become easier to enter, easier to use, more important and less socially obscure, a broader section of society has colonised it. I learned when I was about 12 that you don’t admit your gender online, if you’re female; it’s less than three months since I first felt comfortable using a real picture of my face as my avatar, knowing what that can open you up to.

The evolution over the last couple of years has been that more women and other minorities feel safe enough online to be visible at all, rather than hiding behind the default masculine assumption that comes with anonymity and some pseudonymity. The target pool for abuse is larger, because more people are unafraid to simply be in public.

At the same time, the backlash to such behaviour is more visible and more outspoken. Abuse and threats are increasingly seen as unacceptable. That means more visibility for particularly reprehensible abuse, where a decade ago it would have been more hidden and harder to speak out against. The availability heuristic means people are more likely to overestimate the frequency of abuse now as opposed to abuse years ago, because they can think of more recent visible examples – not necessarily because it’s more frequent, but because it’s more frequently spoken of. It also means that social norms are changing for the better.

Maybe this is too optimistic a take. But I’d like to believe so.

Twitter’s freedom of speech

Caroline Criado-Perez, the journalist who successfully campaigned for Jane Austen to appear on British banknotes, has been subjected to a horrendous barrage of threats and abuse on Twitter, and has called for Twitter to improve the way it deals with abuse. Her supporters kicked off a petition asking Twitter for a better system, and they’ve had some success. The whole saga as it unfolded has been Storified by @kegill.

Twitter’s now said it will step up work on a ‘report abuse’ button for individual tweets. That’s a good step, but a button without something connected to it is just a placebo, and in this situation it won’t work unless it links to an action. Xbox Live’s community is enough to prove that abuse reports without enforcement are pointless, and that placebo buttons aren’t enough to deter campaigns of abuse or unpleasant individuals. And Facebook’s trigger-happy abuse policies are enough to prove that automated responses based on volumes of reports aren’t nuanced enough to be appropriate here either.

The problem is a human one, and it may be impossible to automate. That doesn’t mean it shouldn’t be tried, nor that the work is unimportant. Watching an abuse queue might not be the best way to solve the problem, nor a sustainable or scalable one. But I would love to see Twitter innovate around this issue. Moderation tools that understand the patterns of abuse on Twitter don’t yet exist, as far as I’m aware – and if they do exist, they clearly don’t work. I wonder what would happen if the same effort went in to understanding and predicting organised campaigns of abuse as spam campaigns.

I do not believe a solution is impossible. I do doubt whether Twitter thinks it’s important enough to devote significant resources to, for now, and I suspect it will continue to use freedom of speech as a convenient baffle.

If freedom of speech on Twitter means freedom to abuse, freedom to harass and to threaten, then speech on Twitter is not free. Freedom of speech for abusers means curtailed speech for victims. What critics of moderation tend not to understand is that both options force people to be silent. What supporters tend to believe is that it is better for the community as a whole to silence abusers than to allow victims to be silenced.

IGN’s commitment to changing its comment culture

Some of the comments on the IGN announcement of their new moderation policy. As they say, there's a long way to go and a lot of work to be done before the change takes hold.
Some of the comments on the IGN announcement of their new moderation policy. As they say, there’s a long way to go before the change takes hold.

IGN, one of the largest gaming sites in the world, has recently announced changes to its commenting policy explicitly aimed at tackling the culture of abuse in its threads. In a blog post announcing the change, editor-in-chief Steve Butts says:

Will that mean we won’t tolerate disagreement or fiery debates? Not at all. We’re an audience of advocates who come to IGN because we feel passionately about certain platforms, products, and philosophies. Being able to express and defend those tastes is part of why we’re here. Articulate disagreements about those tastes are a healthy and necessary part of those interactions. The comment guidelines aren’t meant to stop that.

The problem comes when a disagreement stops being about the merits of the argument and starts being about the people making it. It’s okay for us to disagree with each other, but we won’t tolerate abuse and threats disguised as disagreement. We also won’t tolerate ad hominem attacks, where you insult a person’s character or identity merely because you don’t like that they’re not the same person as you. None of us are perfect, and we all have bad days, of course, but we can’t let a difference of opinion devolve into being nasty to each other.

The context to this change, on top of years of growing hostility in the comment threads at IGN and elsewhere, is an open letter posted on Reaction last month by Samantha Allen, calling games media generally and IGN among others specifically to account over the toxic discussions they host below articles. It is worth reading in full, repeatedly; it’s a measured, articulate, passionate piece that firmly places responsibility for debates in comment threads with the sites that host those debates, and gives three clear calls to action for those in a position to change those debates. Addressing site editors by name, it says:

We have a problem and you can do something about it.

Our medium and the culture surrounding it is still in its adolescence and we’ve been experiencing a lot of growing pains lately. Those of us in the games community who are a part of marginalized groups have been going through hell lately. You can help us. You can do more than just express sympathy.

“The arc of the moral universe is long, but it bends toward justice.” You have a chance, right now, to shorten that arc. You are in positions of power and privilege. You have the luxury of being able to effect change at a level that we can only dream about.

Framing commenting and community policy and moderation as a moral issue is not new, but locating responsibility squarely with sites and publishers, rather than the commenters who frequent them, is a quietly revolutionary attitude. And a right one: much as people who run social spaces in the real world take on responsibility for enforcing behaviour norms within those spaces, people who open up social spaces online have to enforce the behaviour they want to see within them too. Simply opening a door then washing your hands of the damage caused is not enough.

IGN’s new policy is interesting not least because of its relative mildness. It bans personal attacks and discrimination, while encouraging debate and disagreement; it bans trolling, flaming and spam while permitting sensible pseudonymity. There’s also a section on questionable content, to act as a sort of catch-all:

Since we can’t have a rule to cover everything, this is the rule to, well, cover everything. These are public discussions, so act like you would if you were in a public place (a nice place). These issues are left to the discretion of individual moderators and staff, but may include any material that is knowingly false and/or defamatory, misleading, spammy, inaccurate, abusive, vulgar, hateful, harassing, sexist, obscene, racist, profane, sexually oriented, threatening, invasive of a person’s privacy, that otherwise violates any law, or that encourages conduct constituting a criminal offense. Asking for or offering any of the material listed above is also not permitted.

It’s a sensible policy and it’s excellent to see IGN taking responsibility for the comments on their site and committing to improving the discussion. They’re being careful not to throw the baby out with the bathwater, keeping what’s good about their community and reinforcing the positive behaviours they want to see – rather than turfing over the comment section, closing it or outsourcing it. I hope it comes with increased mod resource and support, and the buy-in of their writers too. It’s a strong commitment, and I hope their actions speak as loudly as their words on this – and that more sites follow their lead.

Social, search, serendipity and sharing

social_searchSearch vs social discovery is a debate that’s been going on since Twitter’s ascendancy as a link discovery machine. TheMediaBriefing has an interesting piece that suggests hybrid discovery is the eventual goal – a blended approach that ignores neither option. It’s a sensible conclusion, though I don’t share the belief that search traffic is necessarily disloyal – or that social media traffic is necessarily loyal. Both are used too broadly by too many readers to be so easily characterised.

Search is private, while social is public (at least to some degree, depending on your privacy settings). People will search very honestly for what they want to see, and will express ignorance, voyeurism or an interest in the salacious in the secure knowledge – or at least the reasonable belief – that no one but Google will ever see that information about them. Google autocomplete suggestions are full of quiet questions asked by millions in private.

But through social media, people will share what they think makes them look more like the idealised version of themselves. We use social media to construct our identities for other people to consume, and in so doing we share what other people will think we look good for sharing. For the most part we’ll ask stupid questions, or difficult ones, for the purposes of illuminating a facet of ourselves or to call for interaction with others – not necessarily to gain information. We’ll share what outrages us in order to comment on it, but read what interests us without sharing if we can’t fit it in to our constructed identity.

This is one reason why frictionless sharing is a problem: what we read and what we want to tell others we read are two vastly different things. It’s also one reason why social and search end up positioned as adversaries, when in fact they are complementary allies. Search discovery for publishers is not serendipitous; it relies on information-seeking queries, on individuals being interested enough in something specific to type words into a page and select from what appears there. It isn’t about teasing headlines or making someone wonder about what comes next; it’s about being as relevant as possible right there and then. Often, that includes personalisation, or simply being a reader’s preferred source for a story; loyal readers come through search as well.

Social discovery, by contrast, is about stumbling upon something potentially interesting because it’s been passed on by friends or by individuals you trust. It’s about not knowing you wanted to read something until it’s in front of your face. And a successful social piece works because you enjoy reading it, and you want to pass it on, and so do dozens of others. But social discovery happens as an interruption to the flow of doing something else; you move seamlessly from browsing Twitter/Facebook/Reddit/wherever to a different site for a link, then hit the back button and return to your browsing. It’s a diversion, not a journey in its own right.

Because of the commercial sensitivity around reach and discovery for publishers, an awful lot of inaccuracies get cheerfully spread online. For some time, there’s been a popular conception that search and social are fundamentally at odds, when in fact they’re often fundamentally intertwined. Plenty of news organisations reach the same people with both, at different times, with different articles. And plenty of pieces work perfectly for both, because they both illuminate a relevant issue for those directly interested, and make for interesting reading for those who didn’t yet know they cared. As Jackson says, what matters most is making content people want to consume. Making sure they can find it is the second step.

Procrastiworking and the joy of side projects

A team of explorers fighting a zombie
The sort of thing that happens when side projects get seriously out of hand.

Between Zombie, games like The Trial, random charity projects, writing and other miscellaneous activities, on average I get a great deal done, outside of work, despite having the sort of work life that normally means it consumes everything else you do.

Side projects are some of my favourite things. I like to have as many as possible on the go at once, ideally some complicated ones with multiple moving parts as well as a few really simple ones that I can get sorted quickly. Some of the latter expand into the former. Most of them never get finished at all. They’re great.

Part of the reason I do this, when I’m really honest, is about mental health. I’ve dealt with crippling depression for my whole life; sometimes successfully, sometimes not. It was worst when I was in my late teens, but it still fluctuates periodically, and in the late autumn and winter when the nights draw in so do my energy levels and capacity to do things. Any things. At all. In the summer, when energy is boundless and I have relatively few fears of over-stretching myself, I do as much as I can in the time available. Sometimes in overcompensating I push extremely hard. When I am well I want to do everything, as hard as I can, because I am terrified that next time the depression claims that part of me it will be permanent and I will not get it back. It lends great joy to simply doing.

But there are plenty of other factors too. Like everyone in the world, I am not just one set of interests or hobbies; I contain multitudes. I like to explore and to create. I am lucky that work gives me space and money to do so in some areas, but – again, like most of the world – there are plenty of impulses that work can’t satisfy. So I get stuff done around the edges, through the application of a slightly unusual technique.

The system here is to get so busy that literally everything you are doing is procrastinating from something else. I jokingly called it “procrastiworking” once, and the name has sort of stuck. It consists of having a list of tasks that are interesting and engaging on their own merits, but also sorta kinda count as work. Productive tasks, rather than consumptive ones. Things that are sort of working towards something else. Examples: write a short short story every day for two weeks. Organise a live game. Blog for ten days straight. Make a Twine game that teaches you how to use Twine. Learn HTML. Make a website. Clear your Steam unplayed list before the next sale.

Once you have slightly too many of these, many of them interlinked, most of them satisfying to complete even if they’re tricky or annoying to actually do (partnership tax return, I am looking at you here) you can successfully procrastiwork by doing one of them, in the knowledge you are not doing any of the others. This is a blatant psychological trick, but for me it works rather well. It’s amazing how much you can get done when you’re not doing something else even more pressing.

The down side – and there is definitely a down side – is that you start to feel guilty for doing things that aren’t productive. You have to be able to put everything aside and focus on your friends, on activities that relax you and do not carry expectations of a finished product. If you’re not careful you begin over-emphasising the results, rather than the process. But really, the vast majority of side projects aren’t about what you end up with. They’re about broadening you out, exploring things you can’t do at work, learning new skills, discovering things you’re good (and bad!) at, creating for the sake of the joy of being creative. They’re about failing, not finishing and being half-assed without fear. They let you play. And being able to play well, as an adult, is a skill no one should be without.

Using old-style retweets makes you look like a bit of a dick

Sorry. But yeah, it does. You know the ones I mean: where you actually tweet “RT @someone Stuff they said & maybe a funny link http://t.co/yadda” instead of using the native retweet button.

They didn’t always make you look like a dick. Back before Twitter got madly busy and everyone understood the protocols a bit better, it was actually fairly sensible to use old style. Folks, especially folks who fancied themselves as anchor journalists, preferred to have their own names & pictures next to the words they endorsed or passed on, whatever the source; they wanted to build trust with followers, and identity was part of that. People felt it was worthwhile to tweet separately because a new-style RT might get missed, if some followers had seen it before. (Which, well, what? No. Attention is finite and precious and why would you deliberately try to make me read something I’ve already read? That is wasting my time.)

There are still some situations where it’s legitimate to use old style. You have more control over the tweet – it won’t disappear if the original tweeter deletes it. (But people have started using old style RTs to put hilariously incongruous words in other people’s mouths, so actually you might just have a problem anyway if that happens.)

Arguably, you can make it clear you’re curating a source’s story (but native retweets make you look less like you’re trying to editorialise rather than report, and less like you’re trying to get credit for someone else’s original reporting). You can add a comment or frame your response. But if that comment is “This.” or “haha” or “BREAKING” or something else that serves no purpose other than to justify your old-style retweet then you still look like a bit of a dick, sorry. (Yeah, I’ve done this. I am not perfect. Sometimes I’m a bit of a dick.)

These days, the vast majority of people on Twitter understand retweets. They don’t generally need to see your avatar right next to the tweet to understand you’re passing it on. They don’t need a LOL next to every amusing comment – people can generally work out from the context that you’re passing it on because it’s funny. It looks like you’re trying to get more credit as a discoverer than the originators are getting. It looks like you’re trying to build your own following at the expense of other people’s. And while that’s no crime, and not the end of anyone’s world, and it probably works well if that’s all you care about, it does mean you look like a bit of a dick.

You do, however, look like less of a dick than the folks who wholesale copy a tweet’s content without credit. So you’ve got that going for you. Well done.

Video games are stupid. Throw story at them.

Taylor Clark has a storming piece up on Kotaku today. He’s right: most popular video games are dumb. And that’s fine, so long as we don’t assume that’s the only thing games can do.

To accept childish dreck without protest-or worse, to defend the dreck’s obvious dreckiness just because the other parts of a game are cool-is to allow the form to languish forever.

Yes. Preach it. Preach it also to readers who love Dan Brown’s fiction in spite of the writing, and everyone who overlooks the hour-long goodbye scenes at the end of the Lord of the Rings films.

Most popular things are dumb, not just video games

Video games are not unique in being collaborative creations in which many elements are brought together to form a whole; nor are they alone in being often poorly integrated, with areas of brilliance marred by areas of dreck (or indeed whole areas of dreck occasionally elevated by moments of brilliance). All media have these problems.

But video gaming is such a small field at present. Our examples of brilliance and of dreck come from a depressingly limited pool of options, especially when we examine big-budget titles. Truly stand-out works in any field are rare. Most media plays to the majority. In video gaming, it is the mindless that has proven to sell well – so mindless most games remain.

Sturgeon’s Law (90% of everything is crap) applies not just to things being bad, but also to things being dumb, crude, silly. It’s not just video games; it’s also everything else. There shouldn’t be any shame for gamers in saying: yes, a lot of games are dumb. A lot of everything is dumb. A lot of dumb things are fun.

But Clark’s right that by saying video games can only be dumb, we’re doing the medium a great disservice. In the 18th century there was a widely held perception that novels could only be dumb, until classics began to emerge and a canon formed. Video gaming has been around for a much shorter time and has much farther to go before it reaches maturity – technology is still not stable, barriers to entry are still falling rapidly, the business model is still all over the place, and all those things impact the kinds of games that are produced and the processes by which they’re made. But video games can, and should, aspire to greatness, both mechanically and narratively – and ideally, both at once.

Narrative and gameplay should be the same thing

Matthew Burns, who’s worked on several big-budget games, says he doubts that such a thing is possible given the current climate. There’s a rather circular argument here. The kicker quote:

it is extremely difficult— maybe impossible— to come up with a story and characters that, when placed within the context of most current video games, don’t feel inherently silly

Most current video games are inherently silly, therefore it’s impossible to put anything on top of the silliness to produce something that’s less silly. Well – yes. There’s an assumption here about the place of writing, story and characterisation in games – that it’s not an inherent part of the context of games, but rather something added on top. But if you start from the premise that your game is about hyperviolent destruction of mythical monsters, you’ve made a lot of decisions about the story and the characterisation already. Even the best writers won’t be capable of making a game deep, believable, complex or realistic if the gameplay is fighting against that narrative at every turn. See also: GTA4.

Gameplay and narrative shouldn’t simply inform each other. They should be inextricable from each other. Games that aspire to being well written can’t just plaster story on top of mechanic like wallpaper. It has to be mixed into the mortar, built into the foundations. It doesn’t matter whether you’re gunning for embedded or emergent story, froth or experiential narrative or whatever – you can’t slap it on top of gameplay like an afterthought, because gameplay mediates the entire experience.

If you’re playing a different story than the one you’re being told, then the game can’t attain that coveted, if ill-defined, goal of comprehensive intelligence. It’ll always be fractured; no matter how carefully the cracks are hidden, it won’t ring true.