Archive for the 'community' Category

The paywall debate

An interesting post extolling the virtues of the paywall by Julien Rath as part of journalism.co.uk’s excellent TNTJ group blog has really gotten me thinking. Not because I agree – far from it – but it’s finally forced me to put into words my own views on the massive paywall debate.

I don’t like them. I don’t think that most papers have ever been bought on the basis of the news content - or even the op-ed and columns. (Sometimes the columns – Bridget Jones springs to mind – but rarely, and certainly not enough to subsidise an entire paper.) Asking people to pay on the web for things they don’t necessarily value enough to pay for in print – this seems pointless to me.

There’s a laundry list of ideological complaints about paywalls. They trap journalism behind a wall, cutting off access to information in a terribly anti-open-web sort of way. They create gated communities where dissent is unlikely and where the turbulent streams of the open web can’t intrude – for better or worse. They ensure a sort of private members’ club that cuts off those who can’t or don’t want to pay, which can be a blessing or a curse depending on your point of view.

Ideology aside, my most basic reason for disliking paywalls is business based. We have declining circulation in print, which means very few new paper readers will come to our websites based on what we’ve put in our newspapers. One of the obvious ways to gather new readers therefore is online, getting young people used to seeing our content linked on Facebook, Twitter, social networks they belong to and appreciate, in the hope that we can drive brand loyalty through those platforms and maybe, eventually, a few of those people will start reading the paper.

What happens to that model if there’s no accessible content online? It dies. What’s the plan to attract new readers to your brand above all others if it’s all behind a paywall? I haven’t yet seen one that works. It doesn’t matter how well-written or wonderful your editorials are – if no one can link to them they aren’t going to drive new traffic to your site.

Breaking news content online will rarely if ever be unique outside exceptionally specialist circles. Commentary, analysis, feature articles are more “valuable”, but very rarely irreplaceable given the vast amount of alternative and specialist content available for free elsewhere. And many news consumers now read what their social circle reads and links. We come through that to like personalities or subject-specific content, but that’s not the same as a brand loyalty – I read Charlie Brooker and the Guardian Datablog regularly, but that doesn’t mean I ever read the Guardian homepage. Paying for the whole Times website when I just want Caitlin Moran doesn’t make a lot of sense to me – especially when I can’t search for Times content using my normal methods (Google) and no one else links me to it because it’s all behind a wall, so I’d have to go hunting for it specifically if I wanted to include it in my daily reading. If many other net users are like me then they won’t be willing to pay for a whole bundle when what they want is one strand.

I’m more open to the idea of limited paywalls on sites like the proposed New York Times one, where only very regular readers – the folks who are already brand loyal – get charged for content. I still think they do more harm than good, because at that point you’re essentially punishing people for liking you too much. If the expectation is that content is free, suddenly charging is going to irritate people and drive them away from engaging too strongly.

Yes, journalists need to be paid for what we do. We need to eat and live, after all. I’m interested in the idea of micropayment systems that let me pay pennies at a time for content from any one of hundreds of news sources – from specialist science papers via Athens through the Financial Times through the Sun, I suppose, pretty soon. I’m interested in untapped affiliation potential – ticket sales, restaurant bookings, holidays, iTunes links next to band reviews. We can still make money from picture sales, family notices and so on, but we can do it in new ways – like the death notices my paper has set up where a single payment gets you not just the notice in the paper but also a living page that remains as a permanent and changing tribute. And that’s before we get into serious targetted advertising solutions, or the content changes that have got the Mail Online to where it is today. [Edit to clarify: I'm not suggesting that any one of these is a magic bullet that will save the news industry. I'm simply pointing to possible multiple revenue streams that I feel are worth exploring to see whether they could go some way towards paying for news.]

I’m not Rupert Murdoch. I haven’t sat in front of the figures or done the maths with real audience numbers, so like most other people I’m just having a good old reckon. Still, I reckon there are better ways forward than paywalls. What do you think?

Greenbelt and Home Sweet Home – storytelling in tiny towns

I’m off to Greenbelt Festival at the weekend, and this year I’m on the team creating a print newspaper for the festival.

I blogged last year (when I was just starting out here) about the newspaper they gave out at the festival – a 16-page freesheet called While We Were Here, made possible only at the last minute with sponsorship from Hewlett Packard. It used content that was already online, sourcing images from Flickr and text from blog posts, in a neat reversal of the print-first view you (still, sadly) often see in traditional newsrooms, and it was available for download for free online as well as handed out on-site. It was – is – a wonderful souvenir of the festival, as well as being an excellent way to convey the intangible experiences of the festival. Because it was created by people right in the thick of things, writing from-the-heart blog posts/I-pieces and not carefully detached articles of traditional journalism, it does a much better job of conveying the atmosphere of the weekend than any events listing or simple description could.

Since reading and enjoying While We Were Here last year, I’ve had some experience creating newspapers from scratch on my own. I made a miniature four-page newspaper as part of a performance/installation/community experiment called Home Sweet Home by theatre company Subject to Change, consisting of a tiny cardboard suburb where people from Norwich built their own mini houses, flats and businesses, using the community billboard, radio station and postman to create stories. I built a tiny Evening News newspaper office complete with tiny clay journalists and mini bundles of newspapers, and I ran a breaking news service (on a billboard made of card and matchsticks) for three days.

The paper itself was a four-hour job in InDesign using the Evening News print templates and masthead to create something faithful to the design of the paper I was representing. The stories were a more complicated proposition. Some folks volunteered bizarre tales and information themselves in letters; others created things I found fascinating, so I wrote letters asking for more information. Many stories came from the community noticeboard, which became an outlet for frustrations and campaigns as well as plenty of advertising. It was important to create a souvenir, something tangible people could take away, and to give people who hadn’t been there a flavour of the absurdity of the event – and part of that was treating very silly stories with the seriousness I would if they were real. The skills you need to gather stories in tiny cardboard towns are, it seems, the same as you need in big concrete cities – sharp eyes, a willingness and ability to engage and converse, the ability to go where people are talking and listen to what they say.

That experiment taught me a great deal about what’s important in newsgathering. I hope the weekend’s antics will teach me something new about storytelling. Greenbelt is an entirely different proposition to Home Sweet Home – many thousands more people and much less clear avenues for newsgathering, for a start, plus the fact that the newspaper is likely to be focussed once again on individual and collective experience rather than hard news. (Though if Peter Tatchell’s talk gets really controversial, that could conceivably change.) Although I haven’t yet had a detailed brief from project leader James Stewart – and I’m not expecting one till I get there – I suspect the paper this year will once again function primarily as a record of the experience of being there – and that means a different set of challenges to what I do every day. I’m looking forward to helping to make it happen.

Three-tier journalism

There are three tiers of journalism in the UK at the moment – national, regional and hyperlocal – but in all the discussion and excitement over open data, the voices of journalists working at the coal-face in the middle tier tend to be absent. That’s a shame, because regional news offers some fascinating and unique challenges for data journalism and computer assisted reporting.

At one end of the scale there’s national journalism, which covers big issues affecting all regions of the country or stories of national interest. In most media national journalism tends to be biased towards the south in general and London in particular, and in newspaper terms there’s a partisan/issues bias too, along with a clear character.

Then at the other end of the scale there’s hyperlocal journalism, geared around my street, my postcode, my community. These are organisations tackling incredibly specific situations, interested in minutiae and detail, as well as the impact of wider stories on the communities in question. It’s all about applying the national news to a very specific set of circumstances.

Somewhere in between, on a sliding scale depending on the size of the news organisation, is regional journalism. At the moment that’s where I fit in – at the city- and county-wide level depending on which paper I’m writing for. The stories I follow up are a mix of both – national stories with an impact on the communities I write for, and street-level stories with wider implications. We also cover wide regional stories with an impact on a substantial proportion of our readers – council stories, crime cases, the sorts of stories which nationals would not cover at all while hyperlocals would cover only the relevant parts.

After a conversation with the BBC’s Martin Rosenbaum at Hacks and Hackers, I started to understand that regional journalism has a particular set of needs and problems when it comes to data journalism. National news needs big picture data from which it can draw big trends. Government ata that groups England into its nine official regions works fine for broad sweeps; data that breaks down by city or county works well too. Hyperlocal news needs small details – court lists, crime reports, enormous amounts of council information – and it’s possible to not only extract but report and contextualise the details.

Regional news needs both, but in different ways. It needs those stories that the nationals wouldn’t cover and the hyperlocals would cover only part of. Data about the East of England is too vague for a paper that focuses primarily on 1/6 of the counties in the region; information from Breckland District Council is not universal enough when there are at least 13 other county and district councils in the paper’s patch. Government statistics by region need paragraphs attached looking at the vagaries of the statistics and how Cambridge skews everything a certain way. District council data has to be broadened out. Everything needs context.

The great thing about that? There are unending opportunities for good data journalism in regional news – opportunities to combine new technology and open data to produce something that’s relevant and useful to as many individuals as possible. The question is how we exploit them. I believe that we start by freeing up interested journalists to do data work beyond simply plotting their stories on a map, taking on stories that impact people on a regional level.

How do school catchment areas affect house prices? Since the county council decided to turn the lights off at midnight on certain streets, has there been an increase in crime? How have mental health service closures hit NHS waiting lists in the region? We should be using open data and freely available tools to do good regional journalism and helping people to find out.

Hacks & Hackers London – a few thoughts

Last night I headed to London for the first Hacks and Hackers meetup in the country. It sprouted out of the Ruby in the Pub meetings and has been organised by Joanna Geary and colleagues at the Times as a meetup for journalists interested in coding and geeks interested in journalism.

It was very well attended – more than 50 people by my count – and full of interesting conversations to be had about what people are currently doing and what they want to move into. I hope it continues and develops into a more structured, regular meet – and that I don’t have to get up at 5.30am to do an early shift every time I want to get there.

A few things I took away:

  • It’s obvious, but it bears repeating: ideas are easy, execution is hard. We need skills as well as inspiration to build what we want to build.
  • The corollary: collaboration is key. We don’t all need to know how to do everything – what’s important is building working relationships with people who can make up for our own shortcomings.
  • Regional data journalism is a massively different prospect from hyperlocal or national. This is something I need to parse out, probably in its own post, but an important realisation – regional data and its implications and interpretations have their own joys and challenges.
  • There are not many regional data journalists, especially in print-first organisations. To my knowledge I was the only person there who works on a regional news organisation, never mind a newspaper. I suspect there are plenty of reasons for this – time, inclination and understanding being just the most obvious ones. If we want to include interested regional print people in these conversations, we might have to take the mountain to Mohammed.
  • Practical beats theoretical. If you want to persuade someone that data journalism is important or relevant, creating something is far more persuasive than explaining it. Don’t preach it, do it.
  • Start simple. Everyone I spoke to who’s played a part as a tech/social media/digital evangelist in their organisation has said the same sorts of things – start with what’s possible right now, and work upwards from there.
  • Not everyone with something to say is on Twitter or participating on blogs. Sometimes if you have a wide circle of social contacts it’s easy to miss voices from outside that circle – and often those voices have something tremendously valuable to contribute.
  • People are amazing. Everyone who was at the meetup last night had some incredible ideas and projects on the go. Everyone had something to offer, something to teach and something to learn. At the risk of sounding completely hokey, it gives me hope.

And here are just a few of the ideas that I heard kicked around for what the group could do in the future.

  • Hour-long lessons in all sorts of subjects – Ruby and other languages, Freedom of Information requests, story construction, search engine optimisation, data cleansing, social media, and so on.
  • Talks or discussions led by people with practical experience covering topics that hit the industry at the moment – monetising online, social media policy (or lack of it), the fallout from the Wikileaks disclosures, for instance.
  • A swap shop for people looking for help with projects or for learning mentors – almost a lonely hearts system for hacks seeking hackers and vice versa.
  • Practical demonstrations and talks from people with proven experience.

Whatever direction it goes in, I’m glad to have been involved and excited to see what happens next.

Playing in the streets

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There’s a cake shop next door, a giant hamster over the road and soldiers are fighting zombies on the roof. MARY HAMILTON welcomes you to the new-look Evening News.

Breaking news: the postman has delivered a letter.

That’s how most of the news comes in to the Home Sweet Home offices of the Evening News. It’s delivered by a tall man in short trousers, a flat cap and socks, who leaves the envelopes leaning up against the front canopy of the 20cm cardboard building.

I built the office myself, from flat-pack cutout to fully-fledged busy office building complete with newspaper bundles and Plasticene journalists, sharing glue, card and colouring pens with neighbours and strangers.

I even recreated Bernard Meadows’ eyecatching bronze ball sculptures, carefully rolling and squeezing yellow moulding clay and poking it gingerly with a pencil, before giving the rest of my clay to an excited six-year-old who wanted to make bees for her garden.

It is part of a performance – or perhaps an exhibition – called Home Sweet Home, the brainchild of Goldsmiths graduates Abigail Conway and Lucy Hayhoe, in which participants build their own city from flat-pack parts and then experience its evolution as it fills with people playing along.

Watching the tiny town sprout from a black and white canvas into a riot of colour in the extravagant surroundings of Blackfriars Hall was both surreal and sublime, as bizarre buildings and peculiar personalities developed thanks to the imagination of neighbours.

But when the letters began to arrive the town took on a new and magical dimension, with stories, greetings, and feats of collective imagination all emerging thanks to the postal service and the presenters at the radio station.

My letter reads: “Dear Editor, An escaped swan ate my shoes!  Please put it in your newspaper! Yours, Joz Norris, No. 188”.

Immediately I spring into action. I post a breaking news update on the billboard outside the office – crafted from matchsticks, card and successive layers of paper posters – and dash off a return letter asking for more detail about the attack.

Over time, petitions spring up on the community notice board. A campaign to build a public swimming pool gathers pace. Disgruntled residents try to force an election. A little girl who runs a flower shop donates a sponge-and-cocktail-stick floral display to my office.

A small zombie outbreak spreads and threatens other city properties, so the Evening News drafts in a local militia to fight them off. Other businesses welcome the zombies, selling them vintage clothes and inviting them in to a night club.

And I get another letter from Joz saying that he’s bought another pair of Doc Martens but he doesn’t think he’ll be able to look a swan in the eye ever again.

The whole experience is a testament to the power of play. Adults and children alike tap into the storytelling possibilities of the town, expressing their personalities through their houses and opening them up as the community evolves around them.

While some people come along, build houses and leave, those who stay build stories around their houses, and the whole community evolves and changes as the project progresses.

A giant hamster in the back garden of one house is asked to join the Spiegeltent as a performer. A few hours later he has moved to the circus with signs advertising his upcoming performances.

I spend the weekend doing what journalists do: asking questions, writing down stories, monitoring the notice board and answering letters, preparing for a burst of activity on Sunday night as I put the Home Sweet Home edition of the Evening News together.

The following day, when I return to Blackfriars Hall with a stack of miniature newspapers under my arm, the Spiegeltent has disappeared, replaced by a giant hamster run with tunnels, hoops and a swimming pool.

I arrive at the office to discover someone has stuck a giant red ball to my door, in imitation of the large inflatable ball currently touring Norwich as part of the Norfolk and Norwich Festival. They are planted on the church, the fire station and the city hall, too.

For a short time this miniature cardboard community has been incredibly real. It has had action, politics, feuds, joy, fear and anger, and the people who created it have told hundreds of tiny stories that were, for a while, incredibly important, as they literally changed the way their city was constructed.

As the houses were dismantled and returned to their owners, I felt deeply privileged to have been present at the birth and the death of Norwich’s smallest suburb, and to have been able to tell just a few of the stories the residents created.

A version of this article and its accompanying miniature newspaper
were originally published in the Evening News
(www.eveningnews24.co.uk).

Posted via email from InterMediaMary

It’s Alive! Fostering emergent stories in Zombie

For those who don't know, on Saturday I and a team of others ran the seventh Zombie LARP game. We're hoping the next major event will be a big leap up in size, in ambition and in attendance. But before that happens I want to note down a few of our important principles – and important problems we need to solve.

What on earth is Zombie?

First, though, an explanation. Zombie is a live-action simulation game where people take it in turns to try to survive in an industrial complex overrun by the living dead. We run several scenarios over the course of the game, with a different group of people “surviving” in each one. When players aren't trying to get out alive, they're pretending to be zombies so that someone else can have a turn.

The game is a sort-of bastard child of traditional live-action roleplay (LARP) systems, fast-paced video games like Left for Dead, and the kinds of cowboys and Indians/summer water pistol games you played when you were a kid. The combat resolution system is based on Nerf guns (players shoot zombies) and a low-contact mechanic (zombies touch players on upper arms to represent biting, mauling etc.)

If you've read this and you still have no idea what we do, please leave a comment to tell me. I'm trying to improve my ability to explain the game to people who have never played a LARP or a video game before, so the experience would be useful.

How are we telling stories in Zombie?

Video games almost always have plot. Sometimes that plot is stretched over 50 or more insanely complex hours; sometimes it's over in minutes so you can get on with killing things. Sometimes the storytelling is so deeply entrenched in the game that it's inseperable from it; sometimes it's abstracted from it so that the gameplay and the overarcing story are essentially separate entities. And sometimes the plot is about football.

Almost all LARPs are plot oriented. Some big games have top-down storytelling systems where world-changing events are affected by the big players in the game, while others have grass-roots player-oriented plot systems that allow even the most minor player characters to affect the universe.

In Zombie, plot takes a back seat to gameplay. Players might have twenty minutes at most to survive, and most of them won't. That time seems a lot longer than it really is thanks to the game pacing and the adrenalin (much like the experience of riding a rollercoaster) but long-term character development is not an option, and neither is sticking around to watch the game world evolve. Zombie does have a wider plot system and the players can and do affect what happens, but when you're running screaming down a corridor pursued by the undead trying to eat you, it's impossible to take that in.

As refs and storytellers, we do several things to try and work with the game elements to make the game story rewarding. Most of these were worked out through trial and error and getting it badly wrong before we worked out how to get it right.

  1. Broad brushstrokes. We talk in bold black-and-white hyperbole. Every run is all-or-nothing, do-or-die. Players are given missions that affect the fate of the wider game world, so their actions carry weight and the game retains a sense of urgency.

  2. Metaplot and wider world. Zombie has an overarching plot framework that makes it possible to slot game events into place. There are several organisations in the game's world – a shady scientific corporation, an armed resistance unit – and the real-time games take place within a framework created by the actions of those organisations.

  3. Sandboxing . Runs in Zombie are set up to be sandboxes where the players can take many different routes to the goal. We have set pieces for players to encounter – a room full of injured survivors, or a super-powerful zombie intent on taking them down – but those are never static events that play out in a pre-defined way. They are elements of the game world that add authenticity to the run without scripting players' actions or requiring them to act in accordance with anything.

  4. Emergent stories. This is a common concept in video game design but in my experience is used much less outside specialist gaming environments. It refers to narratives that are uncovered or revealed during gameplay, and which require input from players to understand and piece together. For Zombie, I commonly use the term to describe stories about moments in the game that are unpredictable and unpredicted, that form unique and structured narratives, and that are the result of player interaction with their environment.

    And this is the important one. We try and make sure that after the chaos of the run, players have their own, personal stories to tell. We give them space beforehand to construct back story for themselves – encouraging team action – and we give them briefing time and attention afterwards to help them construct individual and group narratives about what happened. We try to give them tools and communities in which to tell those stories, we respond to them and retell them and incorporate them into the structure of the game.

    Some stories filter out and fall. Others become local legends – the tale of the player who leapt six feet over a group of zombies only to later be mauled to death in a dead end, or the player who hid from the zombies successfully for twenty minutes before his mobile phone went off, alerting them to his presence (he died shouting “Now is not a good time!”). Last night one player managed to obliterate about 40 zombies with a heroic show of power – that story too will be permanently recorded in the mythology and mythos of the game. We give people awards for creating brilliant stories – often those awards are nothing but a shout out, a retelling of their story and a biscuit or a sticker, but they carry value and people strive to obtain them.

What's so good about emergent stories?

Zombie is an activity that, at heart, is very difficult to share. It's designed and conceived as a completely immersive experience while you're playing, making it very hard to film video or take pictures. Backchannel chat, feedback and social sharing in real time are impossible. Very few images or films survive from our early events (though a couple of Youtube videos do get a steady stream of views and bring in occasional new interest three years later).

But even in the first game, our players found a way to share their experiences. They told stories to each other and to their friends, passing on their favourite experiences orally. Almost everything we've done with our storytelling framework since then has focussed on creating the brilliant moments that make those stories, and encouraging people to tell them.

In planning meetings we make lists of “moments of awesome” that will be memorable if they work right, things that will stick in the mind. We put single zombies in weird situations just in case a player stumbles across them. We make tableaux, design interesting characters for players to meet and memorable situations for them to meander into.

We try not to dictate the stories. More often than not they happen organically. We can't make the player team split up and get lost; we can't force someone to go to incredible lengths to avoid in-character death; we can't ever guarantee that what we do will be the focus of player attention. More often than not our efforts simply go to create a better atmosphere for these experiences to occur. We make it easier, but it's the players who make it work.

And we can't dictate how the players ought to tell stories. We try to give them as many routes as possible online, both by creating our own community area and by using Facebook (and Twitter to a lesser extent) to curate and collect and encourage. Stories like this are ephemeral, and while we want people to tell them and we want a long-lasting record, we know we can't rely on ever having one.

Many non-gaming events rely on video and images for a record. Increasingly, conventions and similar (relatively passive) events are relying on backchannel chat and the wider analysis of that conversation to provide useful data and a lasting record of what occurred. For us, the record lies in memory and in oral channels that are hard to replicate online – because of the immersive nature of the experience along with various technical issues, it's impossible to get an idea of “what it's like to be at Zombie” from any one medium. But when our players tell their emergent stories, that has immense value for us. It's the best marketing possible because it comes with a direct endorsement and genuine enthusiasm. It's an elusive currency but it's vital to our survival and it's been integral to our growth.

There are four main areas of uncertainty for me that arise from our approach, with questions that I don't yet know how to answer. They are:

  1. How do we continue to foster personal, individual experiences and therefore stories while scaling our game upwards? If there are 180 players instead of 60, how does that affect our model?
  2. How can we encourage people to create and share content online that resonates with their emergent stories without sacrificing our immersive in-game experience? We already have teams going in with cameramen to film them, but the footage is necessarily low-quality and shaky and never reflects the full experience. How can we depict the game in ways that encourage emotional response and act as anchors for emergent stories in the same way that text can?
  3. How can this model apply to other events? How does it fit with (un)conferences and industry events? Networking events? Rallies? Fetes and carnivals? Riots and demonstrations? Is this another way of looking at and describing oral history? Or does this work to foster, encourage, document and curate emergent stories have journalistic potential?

If you have any suggestions for answers, or any more questions, please share them in the comments.

Posted via email from InterMediaMary

Emergent thoughts on emergent stories

After an interesting conversation with @harryharrold and @MrRickWaghorn yesterday, I’ve been mulling a few thoughts on emergent stories and how the social side of the web could make it possible to curate and (to some extent) formalise them.
Continue reading ‘Emergent thoughts on emergent stories’

Directing the shambling hordes

I’m running my first social media campaign, and so far, it’s working.

Let me explain. I’m one of the two head organisers of a live-action simulation game called Zombie LARP (we wish we’d picked a better name sometimes, but it works) in which a whole bunch of people run around in the dark pretending to be zombies and taking it in turns to shoot the zombies with NERF guns. Think Left 4 Dead in real life.

Continue reading ‘Directing the shambling hordes’

Living in two parts

Since I split my Twitter accounts six weeks ago, things have been a bit quiet here for a couple of reasons.

Firstly, splitting the feeds has been a great help for talking to the people I’m writing for. I keep an eye on @edpmary at work, which has made it possible for me to have conversations, properly, without being drowned out by “irrelevant” noise – and it’s caused another shift in how I connect with people while I’m at work.

But at the same time while I’m at work I’m much more cut off from the journalism community. @mary_hamilton is being sadly neglected because it’s more important to keep up with the other feed – the one that helps me do my job day-to-day – than it is to keep up with the one that helps me work out how I could be doing it better.

Secondly, a combination of wedding planning, Zombie planning, impending driving test, a tighter work schedule and a bout of ill health have left me with very little spare time. If I push it I can fit in maybe four hours a week working outside work – tracking journalism Twitter and RSS feeds, reading blogs, keeping up to date.

And that is nowhere near enough. It’s hard to sift through the information to get to the interesting, relevant, thought-provoking details in that time, let alone read them, assimilate them, comment on them, respond to them, converse about them and integrate them into my own practice. There aren’t enough hours in the day.

Somewhere in the middle of all this, I won a national award. I’m very proud of it and today I went to the Society of Editors conference to accept it along with my fellow winners. We were invited to sit in on the panel discussion on the future of local journalism – a handful of students and trainees in a room full of CEOs, editors and directors.

Something clicked for me in that room. I need to sort out a better balance here. It’s just as important for us lowly types who are just starting out to have those conversations as it is for editors at the highest level. We have to talk about the future of our companies, papers, channels, jobs, careers, at every level of the companies we work for.

We have to integrate that constant conversation as part of how we work. It’s a vital part of what we do, now – projecting the future, working out what’s next, so we can do the best we can to incorporate change – and even, some of us, drive it.

It’s not something we can take or leave. But it’s something most journalists have to compromise in order to get the job done. For many of us, the pressure is constant to turn out copy, to produce stories. We’re writing more stories for more outlets in more ways than ever before, but it is ever more important for us to update our knowledge, understanding and skills – to engage in theory as well as practice. Even the greenest reporter – even folks like me.

I don’t know yet how to integrate learning and theoretical understanding (and engagement with those communities) with doing practical journalism at work (and engaging with those communities too). Over the coming weeks I need to find a better balance so that over the coming years I can maintain it.

Digital identity, space, strategy

There has been a lot of noise recently over the leaked WaPo guidelines for social media use. The restrictive policy has been accused of making Twitter look like a minefield for reporters, shutting down interaction and engagement, and forbidding journalists to have personal lives online.

The guidelines go too far in suggesting – intentionally or otherwise – that it is impossible for reporters to have a private life online, and the argument that individual journalists should not express opinion has met widespread disapproval. But are there other arguments for splitting personal from professional chatter online?

Continue reading ‘Digital identity, space, strategy’



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