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A history of ‘Can This Marriage Be Saved?’, a relationship advice column in Ladies’ Home Journal, founded in 1883.
“There’s an adage amongst storytellers: “Show, don’t tell.” With games, you should go a step further: Don’t even show! Let the audience find the answer. Put interesting things in your game — you were going to do that anyway, right? — and then don’t call attention to them. A cool thing that can be missed makes the world feel more like a real place and less like a clockwork puzzle constructed purely for the benefit of the player. And don’t worry about people missing your cool thing, because players will tell each other about what they’ve found.”
[The old man offers a response—and thinks it came out OK—but sees on the face of the other guy that not one word was understood. This other guy, he resembles the old man—the old man of a few years ago, at least—and is speaking to him now, but the old man is not sure which language he’s using.] Take the steps slow, your correspondent is telling him as they duck into the subway station. Real widow-makers, these. [The old man looks up at him with lamblike credulity in his eyes. He has no choice but to believe he is being led somewhere in good faith.]
“It sounds bizarre, in some ways, to talk about creativity apart from the creation of a product. But that remoteness and strangeness is actually a measure of how much our sense of creativity has taken on the cast of our market-driven age.”
Tumblr of the week: Grandpa and Grandmaster Flash.
Poem of the week: Japanese Maple, Clive James.
Game of the week: Stop the Boats, a Tony Abbott simulator.