Pocket Lint #3: work and play

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The cult of overwork
“The perplexing thing about the cult of overwork is that, as we’ve known for a while, long hours diminish both productivity and quality. Among industrial workers, overtime raises the rate of mistakes and safety mishaps; likewise, for knowledge workers fatigue and sleep-deprivation make it hard to perform at a high cognitive level.”

No, Jane Austen was not a game theorist
“This is a perfectly valid statement, as long as we ignore the accepted meaning of most of the words it contains.”

Airbnb stories
“If you read a heart-warming story promoted by someone with a vested interest, you’re being sold a bill of goods. It really is as simple as that.”

Very internet woman. Wow.
“Let’s agree that there is no “online” misogyny, just like there is no “date rape”. There is misogyny. There is rape. Where it happened has nothing to do with its impact. And it doesn’t help to quit the internet because it’s not about being on the internet. Violence against women is a cross-platform experience.”

How to make a start-up out of nothing
“It’s easy to forget that most start-ups have nothing to do with technology. These stable businesses do very well without glamorous magazine photoshoots or gambling with investors’ cash, and were paving the way for start-ups way before a start-up was even a thing.”

TL;DR: Choire Sicha
A superb and slightly scary Q&A with the founder of The Awl about the internet, writing and authorship online.

Arcade Review
A new publication of criticism of experimental games. It’s very good. Go get it.

The Journal of Game Criticism
A new non-profit, peer-reviewed, open-access journal of, well, game criticism. It’s also very good. Go look.

Praise the sun
“I, like many others, have spent my life resisting advice, resisting spoilers. “Don’t tell me!” “I can do it myself.” Dark Souls is a game that humbles you to the point where abandoning that train of thought is an absolute necessity. You must embrace help, embrace advice. Dark Souls is designed like that and it does something very unique: it encourages people to actually talk about the game without fear.”

Tumblr of the week: People Behaving Appropriately In Art Museums

Free game of the week: A Mother in Festerwood

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Mary Hamilton

I'm a journalist-type tech-ish geek person, working in that interesting ambiguous place where reporting the news meets all sorts of peripheral skills. In my spare time I herd zombies, design games and write stuff.

What do you think?